Uno Flip
Card Games

Uno Flip Rules

Uno Flip adds a new twist to classic Uno with a double-sided deck! Cards have a Light Side and a Dark Side with tougher penalties. When a Flip card is played, the entire deck flips over, changing the game completely.

2-10 players
Ages 7+
20-40 min

Last updated: Mar 2026

Objective

The goal of Uno Flip is the same as classic Uno: be the first player to get rid of all your cards. Match cards by color, number, or symbol to the top of the discard pile.

The twist: every card has two sides — a Light Side and a Dark Side. When someone plays a Flip card, the entire game flips! The deck, discard pile, and all hands are turned over to the other side, revealing new colors and harsher penalties.

When you have only one card left, you must shout "UNO!"

What's in the Box

Uno Flip comes with 112 double-sided cards:

Light Side (white border)

  • 18 Blue cards — 1 to 9 (two of each)
  • 18 Green cards — 1 to 9 (two of each)
  • 18 Red cards — 1 to 9 (two of each)
  • 18 Yellow cards — 1 to 9 (two of each)
  • 8 Draw One cards — 2 each in blue, green, red, and yellow
  • 8 Reverse cards — 2 each in blue, green, red, and yellow
  • 8 Skip cards — 2 each in blue, green, red, and yellow
  • 8 Flip cards — 2 each in blue, green, red, and yellow
  • 4 Wild cards
  • 4 Wild Draw Two cards

Dark Side (black border)

  • 18 Pink cards — 1 to 9 (two of each)
  • 18 Teal cards — 1 to 9 (two of each)
  • 18 Orange cards — 1 to 9 (two of each)
  • 18 Purple cards — 1 to 9 (two of each)
  • 8 Draw Five cards — 2 each in pink, teal, orange, and purple
  • 8 Reverse cards — 2 each in pink, teal, orange, and purple
  • 8 Skip Everyone cards — 2 each in pink, teal, orange, and purple
  • 8 Flip cards — 2 each in pink, teal, orange, and purple
  • 4 Wild cards
  • 4 Wild Draw Color cards

Setup

  1. Make sure all cards are facing the same way: all Light Side cards facing one way, all Dark Side cards facing the other.
  2. Each player draws a card and reveals the Light Side. The player with the highest number is the dealer (any card with a symbol counts as zero).
  3. The dealer shuffles and deals 7 cards to each player. Hold the cards with the Light Side facing you and the Dark Side facing your opponents.
  4. Place the remaining deck with the Light Side face down to form the draw pile (the Dark Side cards will be facing up).
  5. Flip the top card of the draw pile face up to start the discard pile (Light Side facing up).

Note: If an Action Card is turned up to start the discard pile, see the Action Cards sections for special starting rules.

How to Play

The player to the left of the dealer starts. Play proceeds clockwise.

On your turn, you must match a card from your hand to the top of the discard pile by color, number, or symbol. Alternatively, you can play a Wild card at any time.

If you can play: Place a matching card on the discard pile.

If you cannot play: Draw one card from the draw pile. If it can be played, you may play it immediately. Otherwise, play moves to the next player.

Choosing not to play: You may also choose not to play a playable card from your hand. If so, you must draw a card from the draw pile. If playable, that card can be played in the same turn — but you may not play any other card from your hand after the draw.

Note: When adding cards to your hand, make sure they face the same direction as your other cards (Light Side facing you on the Light Side, Dark Side facing you on the Dark Side).

The Flip Mechanic

When a Flip card is played, everything flips:

  1. Flip over the discard pile (the Flip card just played will now be on the bottom).
  2. Flip over the draw pile.
  3. Every player flips their hand to the other side.

If you were on the Light Side, you're now on the Dark Side (and vice versa). The new side remains in play until another Flip card is played.

Calling UNO

When you play your second-to-last card, you must shout "UNO!" If you don't and are caught before the next player begins their turn, you must draw 2 penalty cards.

Light Side Cards

These cards are active when playing on the Light Side. Light Side colors are Red, Yellow, Blue, Green.

Draw One (+1)

The next player draws 1 card and loses their turn. Can only be played on a matching color or on another Draw One card. If turned up at the start of play, the same rule applies.

Skip

The next player loses their turn. Can only be played on a matching color or on another Skip card. If turned up at the start, the first player is skipped.

Reverse

Reverses the direction of play. Can only be played on a matching color or on another Reverse card. If turned up at the start, the dealer goes first and play moves to the right instead of the left.

Flip

Flips the entire game to the Dark Side! The discard pile is flipped (this card goes to the bottom), then the draw pile, then all hands. Can only be played on a matching color or on another Flip card.

Wild

Can be played on any card. The player chooses the color that continues play. You may play a Wild even if you have another playable card. If turned up at the start, the first player chooses the color.

Wild Draw Two (+2)

Choose the next color. The next player draws 2 cards and loses their turn. Can only be played when you have no card matching the current color (matching number or action cards are acceptable). If turned up at the start, return it to the deck and pick another card.

Challenge rule: If you suspect a Wild Draw Two was played illegally, you can challenge the player. They must show their hand. If guilty (they had a matching color), they draw 2 cards instead of you. If innocent, you draw 2 + 2 = 4 cards total.

Dark Side Cards

These cards are active when playing on the Dark Side. Dark Side colors are Pink, Teal, Orange, Purple.

Draw Five (+5)

The next player draws 5 cards and loses their turn. Can only be played on a matching color or on another Draw Five card.

Skip Everyone

All other players are skipped. Play returns to the player who laid down the card — you get another turn immediately. Can only be played on a matching color or on another Skip Everyone card.

Reverse (Dark)

Reverses the direction of play. Can only be played on a matching color or on another Reverse card.

Flip (Dark)

Flips the entire game back to the Light Side! The discard pile is flipped (this card goes to the bottom), then the draw pile, then all hands. Can only be played on a matching color or on another Flip card.

Wild (Dark)

Can be played on any card. The player chooses the next Dark Side color. You may play a Wild even if you have another playable card.

Wild Draw Color

The most brutal card in Uno Flip. Choose a color. The next player must keep drawing cards until they get a card of the chosen color (no matter how many). They also lose their turn. Can only be played when you have no card matching the current color (matching number or action cards are acceptable).

Challenge rule: If you suspect a Wild Draw Color was played illegally, you can challenge the player. They must show their hand. If guilty (they had a matching color), they draw until the chosen color instead of you. If innocent, you draw until the chosen color plus 2 additional cards.

Two-Player Rules

Uno Flip works with two players with these adjustments:

  • Reverse acts as a Skip — you get another turn.
  • Skip gives you an extra turn.
  • Skip Everyone (Dark Side) gives you an extra turn.
  • All other rules remain the same.

When a player goes out, they score points for cards left in opponents' hands. Score based on whichever side (Light or Dark) the game ended on.

  • Number cards (1-9): Face value
  • Draw One: 10 points
  • Draw Five: 20 points
  • Reverse: 20 points
  • Skip: 20 points
  • Skip Everyone: 30 points
  • Flip: 20 points
  • Wild: 40 points
  • Wild Draw Two: 50 points
  • Wild Draw Color: 60 points

The first player to reach 500 points wins the game.

Alternative Scoring

Another way to play: keep a running tally of the points each player is left with at the end of each round. When one player reaches 500 points, the player with the lowest score wins.

Going Out

When you play your last card, the round is over. Points are scored and a new round begins.

Last card is a Draw card: If the last card played is a Draw One, Draw Five, Wild Draw Two, or Wild Draw Color, the next player must still draw the required cards. These drawn cards are counted when points are totaled.

Draw pile depleted: If no player is out of cards by the time the draw pile runs out, the discard pile is reshuffled to form a new draw pile and play continues.

Game Scenarios

Here are real game scenarios to help you understand how Light Side and Dark Side interact:

Scenario 1 — The Flip Surprise

4 players: Alice, Bob, Charlie, Diana. Playing on the Light Side (Blue). Alice has 2 cards left.

Alice plays a blue Flip card and shouts "UNO!" Everyone flips their hands. The discard pile flips to reveal an Orange card. Alice's last remaining card was a Light Side blue 7... but the Dark Side of that card is a Purple 3.

The game continues on the Dark Side in Orange. Alice still has UNO but her card is now Purple — she'll need to wait for a color change or draw!

Scenario 2 — Wild Draw Color Devastation

3 players on the Dark Side: Alice, Bob, Charlie. Current color is Teal.

Alice plays a Wild Draw Color and calls Pink. Bob starts drawing: Orange 5, Purple 3, Teal 8, Purple 1, Orange 7, Teal 2, Orange 9... finally a Pink 4!

Bob drew 7 cards before hitting Pink! Wild Draw Color is devastating — it can easily add 5-15 cards to someone's hand.

Scenario 3 — Skip Everyone Power Play

4 players on the Dark Side: Alice (3 cards), Bob, Charlie, Diana.

Alice plays a teal Skip Everyone. All players are skipped — Alice goes again! She plays a teal number card and shouts "UNO!"

Alice used Skip Everyone to get an extra turn and is now one card away from winning. The Dark Side cards are powerful if used at the right moment!

Scenario 4 — The Double Flip

3 players: Alice, Bob, Charlie. Currently on the Dark Side (Purple).

Bob plays a purple Flip card, sending everyone back to the Light Side. Charlie now sees his Light Side hand and plays a green Flip, immediately flipping back to the Dark Side!

Two Flips in a row! Everyone's hand flipped twice. Players who had good Dark Side hands are happy — those relying on Light Side cards are scrambling.

Scenario 5 — Draw Five Chain

3 players on the Dark Side: Alice, Bob, Charlie. Current color is Orange.

Alice plays an orange Draw Five. Bob has no matching card and must draw 5 cards and skip his turn.

Bob goes from 4 cards to 9 cards in one hit. Draw Five is the Dark Side's punishing upgrade over Draw One!

Special Cards

Draw One (+1) card
Draw One (+1)
Next player draws 1 card and loses their turn. Light Side equivalent of Draw Two in classic Uno.
Skip card
Skip
Next player loses their turn.
Reverse card
Reverse
Reverses direction of play. Acts as Skip in a 2-player game.
Flip card
Flip
Flips the entire game! All hands, draw pile, and discard pile turn to the other side. The signature card of Uno Flip.
Wild card
Wild
Play on any card. Choose the next color.
Wild Draw Two card
Wild Draw Two
Choose the next color. Next player draws 2 cards and loses their turn. Can only be played with no matching color.
Draw Five (+5) card
Draw Five (+5)
Next player draws 5 cards and loses their turn. The Dark Side's brutal upgrade over Draw One.
Skip Everyone card
Skip Everyone
All other players are skipped. You take another turn immediately.
Reverse (Dark) card
Reverse (Dark)
Reverses direction of play on the Dark Side.
Flip (Dark) card
Flip (Dark)
Flips the entire game back to the Light Side.
Wild (Dark) card
Wild (Dark)
Play on any card. Choose the next Dark Side color.
Wild Draw Color card
Wild Draw Color
The most brutal card! Choose a color. Next player draws until they get that color. Can easily mean 10+ cards.

Frequently Asked Questions

When a Flip card is played, every player flips their entire hand to the other side. The draw pile and discard pile are also flipped. If you were on the Light Side, the game switches to the Dark Side (and vice versa). The new top card of the discard pile determines the active color.

The Dark Side is the reverse of each card, featuring darker colors (Pink, Teal, Orange, Purple) and harsher action cards. Draw One becomes Draw Five, Skip becomes Skip Everyone, and Wild Draw Two becomes Wild Draw Color.

Wild Draw Color is the most powerful card in Uno Flip. The player who played it chooses a color, and the next player must keep drawing cards from the draw pile until they draw a card of that chosen color. This can result in drawing 10 or more cards.

According to official rules, no. Draw One and Draw Five cannot be stacked. The next player must draw the required cards and lose their turn.

Deal 7 cards to each player with the Light Side facing them, just like classic Uno.

If you had one card left (UNO) and the game flips, you still have one card — but it's now showing the other side. The color and number change, so your winning strategy may need to adapt.

The Dark Side uses Pink, Teal, Orange, and Purple instead of the Light Side's Red, Yellow, Blue, and Green.

Uno Flip has double-sided cards with a Light Side and Dark Side. It introduces the Flip card that turns the entire game over, Skip Everyone, Draw Five, and the devastating Wild Draw Color. It's more strategic and unpredictable than classic Uno.

Yes! If you suspect a Wild Draw Two or Wild Draw Color was played illegally (the player had a matching color card), you can challenge them. They must reveal their hand. If guilty, they take the penalty instead of you. If innocent, you take the penalty plus 2 extra cards.

Uno Flip supports 2 to 10 players.

Yes, Uno Flip is more strategic. You need to consider both sides of your cards, and the Dark Side penalties are much harsher. The Flip mechanic adds an element of unpredictability.

Skip Everyone is a Dark Side card that skips all other players, giving you another turn immediately. It's one of the most powerful cards in the game.

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