Uno Flip Uno All Wild
Players 2-10 players 2-10 players
Age 7+ 7+
Duration 20-40 min 15-30 min
Category Card Games Card Games

Objective

The goal of Uno Flip is the same as classic Uno: be the first player to get rid of all your cards. Match cards by color, number, or symbol to the top of the discard pile.

The twist: every card has two sides — a Light Side and a Dark Side. When someone plays a Flip card, the entire game flips! The deck, discard pile, and all hands are turned over to the other side, revealing new colors and harsher penalties.

When you have only one card left, you must shout "UNO!"

Objective

Be the first player to get rid of all your cards. When you play your second-to-last card, you must shout "UNO!". If another player catches you not saying it before the next player takes their turn, you draw 2 cards as a penalty.

In tournament play, points are scored when a player goes out. The first player to reach 500 points wins the game.

What's in the Box

Uno Flip comes with 112 double-sided cards:

Light Side (white border)

  • 18 Blue cards — 1 to 9 (two of each)
  • 18 Green cards — 1 to 9 (two of each)
  • 18 Red cards — 1 to 9 (two of each)
  • 18 Yellow cards — 1 to 9 (two of each)
  • 8 Draw One cards — 2 each in blue, green, red, and yellow
  • 8 Reverse cards — 2 each in blue, green, red, and yellow
  • 8 Skip cards — 2 each in blue, green, red, and yellow
  • 8 Flip cards — 2 each in blue, green, red, and yellow
  • 4 Wild cards
  • 4 Wild Draw Two cards

Dark Side (black border)

  • 18 Pink cards — 1 to 9 (two of each)
  • 18 Teal cards — 1 to 9 (two of each)
  • 18 Orange cards — 1 to 9 (two of each)
  • 18 Purple cards — 1 to 9 (two of each)
  • 8 Draw Five cards — 2 each in pink, teal, orange, and purple
  • 8 Reverse cards — 2 each in pink, teal, orange, and purple
  • 8 Skip Everyone cards — 2 each in pink, teal, orange, and purple
  • 8 Flip cards — 2 each in pink, teal, orange, and purple
  • 4 Wild cards
  • 4 Wild Draw Color cards
No matching section

Setup

  1. Make sure all cards are facing the same way: all Light Side cards facing one way, all Dark Side cards facing the other.
  2. Each player draws a card and reveals the Light Side. The player with the highest number is the dealer (any card with a symbol counts as zero).
  3. The dealer shuffles and deals 7 cards to each player. Hold the cards with the Light Side facing you and the Dark Side facing your opponents.
  4. Place the remaining deck with the Light Side face down to form the draw pile (the Dark Side cards will be facing up).
  5. Flip the top card of the draw pile face up to start the discard pile (Light Side facing up).

Note: If an Action Card is turned up to start the discard pile, see the Action Cards sections for special starting rules.

Setup

The Uno All Wild deck contains 112 cards — and every single one is a wild card! To set up:

  1. Shuffle the entire deck thoroughly.
  2. Deal 7 cards to each player.
  3. Place the remaining deck face down to form the draw pile.
  4. Flip the top card of the draw pile to start the discard pile.
  5. If the first card is an action card, its effect applies to the first player.

How to Play

The player to the left of the dealer starts. Play proceeds clockwise.

On your turn, you must match a card from your hand to the top of the discard pile by color, number, or symbol. Alternatively, you can play a Wild card at any time.

If you can play: Place a matching card on the discard pile.

If you cannot play: Draw one card from the draw pile. If it can be played, you may play it immediately. Otherwise, play moves to the next player.

Choosing not to play: You may also choose not to play a playable card from your hand. If so, you must draw a card from the draw pile. If playable, that card can be played in the same turn — but you may not play any other card from your hand after the draw.

Note: When adding cards to your hand, make sure they face the same direction as your other cards (Light Side facing you on the Light Side, Dark Side facing you on the Dark Side).

The Flip Mechanic

When a Flip card is played, everything flips:

  1. Flip over the discard pile (the Flip card just played will now be on the bottom).
  2. Flip over the draw pile.
  3. Every player flips their hand to the other side.

If you were on the Light Side, you're now on the Dark Side (and vice versa). The new side remains in play until another Flip card is played.

Calling UNO

When you play your second-to-last card, you must shout "UNO!" If you don't and are caught before the next player begins their turn, you must draw 2 penalty cards.

How to Play

Play proceeds clockwise. Since every card is wild, you can always play a card on your turn — there is no need to match colors or numbers because none exist!

On your turn:

  1. Play one card from your hand onto the discard pile.
  2. Follow the action on the card you played.
  3. If you choose not to play a card (strategic choice), you must draw one card from the draw pile. You may then play that drawn card if you wish.

Since you can always play a card, drawing is purely a strategic option — sometimes you may want to hold on to powerful action cards for later!

Light Side Cards

These cards are active when playing on the Light Side. Light Side colors are Red, Yellow, Blue, Green.

Draw One (+1)

The next player draws 1 card and loses their turn. Can only be played on a matching color or on another Draw One card. If turned up at the start of play, the same rule applies.

Skip

The next player loses their turn. Can only be played on a matching color or on another Skip card. If turned up at the start, the first player is skipped.

Reverse

Reverses the direction of play. Can only be played on a matching color or on another Reverse card. If turned up at the start, the dealer goes first and play moves to the right instead of the left.

Flip

Flips the entire game to the Dark Side! The discard pile is flipped (this card goes to the bottom), then the draw pile, then all hands. Can only be played on a matching color or on another Flip card.

Wild

Can be played on any card. The player chooses the color that continues play. You may play a Wild even if you have another playable card. If turned up at the start, the first player chooses the color.

Wild Draw Two (+2)

Choose the next color. The next player draws 2 cards and loses their turn. Can only be played when you have no card matching the current color (matching number or action cards are acceptable). If turned up at the start, return it to the deck and pick another card.

Challenge rule: If you suspect a Wild Draw Two was played illegally, you can challenge the player. They must show their hand. If guilty (they had a matching color), they draw 2 cards instead of you. If innocent, you draw 2 + 2 = 4 cards total.

No matching section

Dark Side Cards

These cards are active when playing on the Dark Side. Dark Side colors are Pink, Teal, Orange, Purple.

Draw Five (+5)

The next player draws 5 cards and loses their turn. Can only be played on a matching color or on another Draw Five card.

Skip Everyone

All other players are skipped. Play returns to the player who laid down the card — you get another turn immediately. Can only be played on a matching color or on another Skip Everyone card.

Reverse (Dark)

Reverses the direction of play. Can only be played on a matching color or on another Reverse card.

Flip (Dark)

Flips the entire game back to the Light Side! The discard pile is flipped (this card goes to the bottom), then the draw pile, then all hands. Can only be played on a matching color or on another Flip card.

Wild (Dark)

Can be played on any card. The player chooses the next Dark Side color. You may play a Wild even if you have another playable card.

Wild Draw Color

The most brutal card in Uno Flip. Choose a color. The next player must keep drawing cards until they get a card of the chosen color (no matter how many). They also lose their turn. Can only be played when you have no card matching the current color (matching number or action cards are acceptable).

Challenge rule: If you suspect a Wild Draw Color was played illegally, you can challenge the player. They must show their hand. If guilty (they had a matching color), they draw until the chosen color instead of you. If innocent, you draw until the chosen color plus 2 additional cards.

No matching section

Two-Player Rules

Uno Flip works with two players with these adjustments:

  • Reverse acts as a Skip — you get another turn.
  • Skip gives you an extra turn.
  • Skip Everyone (Dark Side) gives you an extra turn.
  • All other rules remain the same.
No matching section

Scoring

When a player goes out, they score points for cards left in opponents' hands. Score based on whichever side (Light or Dark) the game ended on.

  • Number cards (1-9): Face value
  • Draw One: 10 points
  • Draw Five: 20 points
  • Reverse: 20 points
  • Skip: 20 points
  • Skip Everyone: 30 points
  • Flip: 20 points
  • Wild: 40 points
  • Wild Draw Two: 50 points
  • Wild Draw Color: 60 points

The first player to reach 500 points wins the game.

Alternative Scoring

Another way to play: keep a running tally of the points each player is left with at the end of each round. When one player reaches 500 points, the player with the lowest score wins.

Scoring

When a player goes out, they score points for the cards remaining in opponents's hands:

  • Wild — 40 points
  • Wild Draw 2 — 50 points
  • Wild Draw 4 — 60 points
  • Wild Reverse — 20 points
  • Wild Skip — 30 points
  • Wild Targeted Draw 2 — 50 points
  • Wild Force Swap — 40 points
  • Wild Shuffle Hands — 40 points

First player to 500 points wins the match.

Going Out

When you play your last card, the round is over. Points are scored and a new round begins.

Last card is a Draw card: If the last card played is a Draw One, Draw Five, Wild Draw Two, or Wild Draw Color, the next player must still draw the required cards. These drawn cards are counted when points are totaled.

Draw pile depleted: If no player is out of cards by the time the draw pile runs out, the discard pile is reshuffled to form a new draw pile and play continues.

No matching section

Game Scenarios

Here are real game scenarios to help you understand how Light Side and Dark Side interact:

Scenario 1 — The Flip Surprise

4 players: Alice, Bob, Charlie, Diana. Playing on the Light Side (Blue). Alice has 2 cards left.

Alice plays a blue Flip card and shouts "UNO!" Everyone flips their hands. The discard pile flips to reveal an Orange card. Alice's last remaining card was a Light Side blue 7... but the Dark Side of that card is a Purple 3.

The game continues on the Dark Side in Orange. Alice still has UNO but her card is now Purple — she'll need to wait for a color change or draw!

Scenario 2 — Wild Draw Color Devastation

3 players on the Dark Side: Alice, Bob, Charlie. Current color is Teal.

Alice plays a Wild Draw Color and calls Pink. Bob starts drawing: Orange 5, Purple 3, Teal 8, Purple 1, Orange 7, Teal 2, Orange 9... finally a Pink 4!

Bob drew 7 cards before hitting Pink! Wild Draw Color is devastating — it can easily add 5-15 cards to someone's hand.

Scenario 3 — Skip Everyone Power Play

4 players on the Dark Side: Alice (3 cards), Bob, Charlie, Diana.

Alice plays a teal Skip Everyone. All players are skipped — Alice goes again! She plays a teal number card and shouts "UNO!"

Alice used Skip Everyone to get an extra turn and is now one card away from winning. The Dark Side cards are powerful if used at the right moment!

Scenario 4 — The Double Flip

3 players: Alice, Bob, Charlie. Currently on the Dark Side (Purple).

Bob plays a purple Flip card, sending everyone back to the Light Side. Charlie now sees his Light Side hand and plays a green Flip, immediately flipping back to the Dark Side!

Two Flips in a row! Everyone's hand flipped twice. Players who had good Dark Side hands are happy — those relying on Light Side cards are scrambling.

Scenario 5 — Draw Five Chain

3 players on the Dark Side: Alice, Bob, Charlie. Current color is Orange.

Alice plays an orange Draw Five. Bob has no matching card and must draw 5 cards and skip his turn.

Bob goes from 4 cards to 9 cards in one hit. Draw Five is the Dark Side's punishing upgrade over Draw One!

Game Scenarios

Here are real game scenarios to help you understand how Uno All Wild works in action:

Scenario 1 — The Force Swap Rescue

4 players: Alice (8 cards), Bob (2 cards — "UNO!"), Charlie (6 cards), Diana (5 cards). Play goes clockwise.

It is Alice's turn. Bob has just one card left and is about to win. Alice plays a Wild Force Swap and chooses Bob. Alice gives her 7 remaining cards to Bob, and takes his 1 card.

Alice now has 1 card and shouts "UNO!" Bob went from nearly winning to holding 7 cards. Total reversal!

Scenario 2 — Shuffle Hands Chaos

4 players clockwise: Alice (2 cards — "UNO!"), Bob (10 cards), Charlie (4 cards), Diana (7 cards).

Bob plays a Wild Shuffle Hands. All players pass their hand to the next player clockwise: Alice gets Diana's 7 cards, Bob gets Alice's 2 cards, Charlie gets Bob's 9 remaining cards, Diana gets Charlie's 4 cards.

Bob went from 10 cards to 2 and shouts "UNO!" Alice lost her UNO position and now has 7 cards. Charlie is buried with 9 cards!

Scenario 3 — Targeted Draw 2 Snipe

3 players: Alice, Bob, Charlie. Charlie has 2 cards left and just said "UNO!"

It is Alice's turn. Instead of playing on the next player (Bob), Alice plays a Wild Targeted Draw 2 and targets Charlie directly. Charlie must draw 2 cards even though it is not his turn.

Charlie goes from 1 card back to 3 cards. His UNO is gone! Targeted Draw 2 can hit anyone — saying UNO does not protect you from action cards.

Scenario 4 — The Draw 4 Finish

2 players: Alice (1 card — "UNO!"), Bob (5 cards).

It is Alice's turn. Her last card is a Wild Draw 4. She plays it.

Alice wins! Bob must still draw 4 cards. Those 4 extra cards (plus his existing 5) all count toward Alice's score: 5 original + 4 drawn = 9 cards scored.

Scenario 5 — The 2-Player Reverse Loop

2 players: Alice and Bob.

Alice plays a Wild Reverse. In a 2-player game, Reverse acts as a Skip — Alice gets another turn. She plays another Wild Reverse. She gets yet another turn! Alice plays a Wild Skip. Another turn! Finally she plays a Wild and ends her streak.

Alice played 4 cards in a row without Bob getting a single turn! In 2-player mode, Reverse and Skip cards can chain into devastating combos.

Scenario 6 — Force Swap as Last Card

3 players: Alice (1 card — "UNO!"), Bob (6 cards), Charlie (4 cards).

It is Alice's turn. Her last card is a Wild Force Swap. She plays it.

Alice wins immediately! Since she has no cards left, the swap cannot happen. The Force Swap effect fizzles and the round ends. Alice scores the cards remaining in Bob's and Charlie's hands.

Scenario 7 — The Strategic Draw

3 players: Alice (3 cards, all Wild), Bob (2 cards — "UNO!"), Charlie (5 cards).

It is Alice's turn. She could play a Wild, but that would just give Bob his turn — and he might win. Instead, Alice chooses to draw a card from the draw pile, hoping for an action card. She draws a Wild Targeted Draw 2! She plays it immediately and targets Bob.

Bob draws 2 cards and goes from 1 card to 3. Alice's strategic draw paid off! Sometimes choosing not to play is the smartest move in Uno All Wild.

No matching section

Card Types

The Uno All Wild deck has 8 different card types, and every card is wild. Here is every card in the game:

Basic Wild Cards

  • Wild — A basic card with no special action. Simply play it and the next player takes their turn. There are 28 of these in the deck.

Action Wild Cards

  • Wild Draw 2 — The next player must draw 2 cards and lose their turn. There are 16 of these in the deck.
  • Wild Draw 4 — The next player must draw 4 cards and lose their turn. There are 8 of these in the deck.
  • Wild Reverse — Reverses the direction of play. In a 2-player game, this acts as a Skip (you get another turn). There are 12 of these.
  • Wild Skip — The next player is skipped and loses their turn. There are 12 of these in the deck.
  • Wild Targeted Draw 2 — Choose any player to draw 2 cards. Unlike Wild Draw 2, this targets anyone, not just the next player. There are 16 of these.
  • Wild Force Swap — Choose any other player and swap your entire hand with theirs. A game-changing card! There are 12 of these.
  • Wild Shuffle Hands — All players pass their entire hand to the next player in the direction of play. Everyone gets a brand new hand! There are 8 of these.
No matching section

Saying Uno

When you play your second-to-last card (leaving you with one card), you must shout "UNO!" immediately.

If another player catches you forgetting to say Uno before the next player begins their turn, you must draw 2 cards as a penalty.

You cannot call someone out after the next player has already started their turn.

No matching section

Strategy Tips

Even though every card can be played at any time, strategy still matters:

  • Save powerful cards — Hold onto Wild Draw 4, Wild Force Swap, and Wild Targeted Draw 2 for when opponents are close to winning.
  • Use Force Swap wisely — If an opponent is about to go out, play Wild Force Swap to steal their near-empty hand!
  • Play basic Wilds first — Dump your plain Wild cards early and keep action cards for maximum impact.
  • Watch for Uno calls — Pay close attention when opponents play down to one card. Catching a missed Uno call forces them to draw 2.
  • Shuffle Hands is a reset — If you have a large hand, Wild Shuffle Hands can redistribute cards and give you a fresh start.
No matching section

Differences from Classic Uno

Here is what makes Uno All Wild different from the original:

  • No colors or numbers — Every card is wild, so there is no color or number matching at all.
  • You can always play — Since all cards are wild, you never have to draw because you can't play. Drawing is a strategic choice.
  • Targeted Draw 2 — Unlike regular Uno, you can target any player to draw cards, not just the next player.
  • Force Swap — Swap entire hands with any player. This does not exist in classic Uno.
  • Shuffle Hands — Everyone passes their hand to the next player. A chaotic twist unique to this version.
  • Faster games — With no restrictions on what to play, games tend to move much faster than classic Uno.
No matching section

2-Player Rules

Uno All Wild plays slightly differently with just 2 players. Here are the key changes:

  • Wild Reverse — Acts as a Skip. Since there are only 2 players, reversing direction means it comes right back to you — so you get another turn.
  • Wild Skip — Also gives you another turn, since the only other player is skipped.
  • Wild Targeted Draw 2 — There is only one possible target: your opponent. It works the same as a regular Wild Draw 2 in a 2-player game.
  • Wild Shuffle Hands — With only 2 players, this is essentially a hand swap between you and your opponent. Use it strategically when your opponent has fewer cards!
  • Wild Force Swap — Same as Shuffle Hands in a 2-player game: you swap hands with your only opponent.

With so many Skip-like effects (Reverse + Skip both give extra turns), 2-player games can feel very aggressive. Expect lots of back-and-forth draw battles!

No matching section

Special Situations & Edge Cases

Here are rulings for tricky situations that can come up during a game:

Draw Pile Runs Out

If the draw pile is empty, take the entire discard pile (except the top card), shuffle it, and place it face down to form a new draw pile. Play continues without interruption.

Ending on an Action Card

You can end the game on any action card, including:

  • Wild Draw 2 / Wild Draw 4 — The next player still draws the cards (these count toward scoring).
  • Wild Skip / Wild Reverse — The effect still applies, though the game ends.
  • Wild Targeted Draw 2 — The targeted player still draws 2 cards.

Ending on Wild Force Swap

If Wild Force Swap is your last card, you play it and win immediately. The swap does not happen because you have no cards left to give. You go out!

Ending on Wild Shuffle Hands

If Wild Shuffle Hands is your last card, you play it and win immediately. Since you have no cards to pass, the shuffle does not take effect.

Everyone Has One Card During Shuffle Hands

If every player has exactly one card when Wild Shuffle Hands is played, everyone simply passes their single card to the next player. Each player ends up with one (different) card. The game continues normally.

Targeted Draw 2 on a Player Who Said Uno

Yes, you can target a player who just said Uno with a Wild Targeted Draw 2. Saying Uno does not protect you from action cards — it only protects you from the 2-card penalty for not announcing.

No matching section

House Rules & Popular Variations

While Uno All Wild is already chaotic, many groups add their own house rules to spice things up even more:

Stacking Draw Cards

The most popular house rule: when someone plays a Wild Draw 2 on you, you can play your own Wild Draw 2 (or a Wild Draw 4) to pass the penalty to the next player. The draw amounts stack up. The player who cannot respond must draw the entire total.

Speed Mode

Add a timer! Each player has 5 seconds to play a card on their turn. If they do not play in time, they must draw 1 card and their turn is skipped. This makes the already fast game even more frantic.

Blind Play

Players are not allowed to look at their cards! On each turn, draw the top card from your face-down hand and play it without seeing it first. Pure chaos and luck.

Double Down

If you have two identical cards (e.g., two Wild Skip cards), you may play them both at once. Both effects apply. Two Wild Draw 2 cards means the next player draws 4.

No Force Swap Protection

Some groups play that if you have only 1 card, you cannot be targeted by Wild Force Swap, giving Uno callers a small advantage.

Mercy Rule

If a player reaches 15+ cards in hand, they may discard 5 cards of their choice. This prevents one player from being completely buried.