Complete Rules & How to Play
Uno Flip adds a new twist to classic Uno with a double-sided deck! Cards have a Light Side and a Dark Side with tougher penalties. When a Flip card is played, the entire deck flips over, changing the game completely.
The goal of Uno Flip is the same as classic Uno: be the first player to get rid of all your cards. Match cards by color, number, or symbol to the top of the discard pile.
The twist: every card has two sides — a Light Side and a Dark Side. When someone plays a Flip card, the entire game flips! The deck, discard pile, and all hands are turned over to the other side, revealing new colors and harsher penalties.
When you have only one card left, you must shout "UNO!"
Uno Flip comes with 112 double-sided cards:
Note: If an Action Card is turned up to start the discard pile, see the Action Cards sections for special starting rules.
The player to the left of the dealer starts. Play proceeds clockwise.
On your turn, you must match a card from your hand to the top of the discard pile by color, number, or symbol. Alternatively, you can play a Wild card at any time.
If you can play: Place a matching card on the discard pile.
If you cannot play: Draw one card from the draw pile. If it can be played, you may play it immediately. Otherwise, play moves to the next player.
Choosing not to play: You may also choose not to play a playable card from your hand. If so, you must draw a card from the draw pile. If playable, that card can be played in the same turn — but you may not play any other card from your hand after the draw.
Note: When adding cards to your hand, make sure they face the same direction as your other cards (Light Side facing you on the Light Side, Dark Side facing you on the Dark Side).
When a Flip card is played, everything flips:
If you were on the Light Side, you're now on the Dark Side (and vice versa). The new side remains in play until another Flip card is played.
When you play your second-to-last card, you must shout "UNO!" If you don't and are caught before the next player begins their turn, you must draw 2 penalty cards.
These cards are active when playing on the Light Side. Light Side colors are Red, Yellow, Blue, Green.
The next player draws 1 card and loses their turn. Can only be played on a matching color or on another Draw One card. If turned up at the start of play, the same rule applies.
The next player loses their turn. Can only be played on a matching color or on another Skip card. If turned up at the start, the first player is skipped.
Reverses the direction of play. Can only be played on a matching color or on another Reverse card. If turned up at the start, the dealer goes first and play moves to the right instead of the left.
Flips the entire game to the Dark Side! The discard pile is flipped (this card goes to the bottom), then the draw pile, then all hands. Can only be played on a matching color or on another Flip card.
Can be played on any card. The player chooses the color that continues play. You may play a Wild even if you have another playable card. If turned up at the start, the first player chooses the color.
Choose the next color. The next player draws 2 cards and loses their turn. Can only be played when you have no card matching the current color (matching number or action cards are acceptable). If turned up at the start, return it to the deck and pick another card.
Challenge rule: If you suspect a Wild Draw Two was played illegally, you can challenge the player. They must show their hand. If guilty (they had a matching color), they draw 2 cards instead of you. If innocent, you draw 2 + 2 = 4 cards total.
These cards are active when playing on the Dark Side. Dark Side colors are Pink, Teal, Orange, Purple.
The next player draws 5 cards and loses their turn. Can only be played on a matching color or on another Draw Five card.
All other players are skipped. Play returns to the player who laid down the card — you get another turn immediately. Can only be played on a matching color or on another Skip Everyone card.
Reverses the direction of play. Can only be played on a matching color or on another Reverse card.
Flips the entire game back to the Light Side! The discard pile is flipped (this card goes to the bottom), then the draw pile, then all hands. Can only be played on a matching color or on another Flip card.
Can be played on any card. The player chooses the next Dark Side color. You may play a Wild even if you have another playable card.
The most brutal card in Uno Flip. Choose a color. The next player must keep drawing cards until they get a card of the chosen color (no matter how many). They also lose their turn. Can only be played when you have no card matching the current color (matching number or action cards are acceptable).
Challenge rule: If you suspect a Wild Draw Color was played illegally, you can challenge the player. They must show their hand. If guilty (they had a matching color), they draw until the chosen color instead of you. If innocent, you draw until the chosen color plus 2 additional cards.
Uno Flip works with two players with these adjustments:
When a player goes out, they score points for cards left in opponents' hands. Score based on whichever side (Light or Dark) the game ended on.
The first player to reach 500 points wins the game.
Another way to play: keep a running tally of the points each player is left with at the end of each round. When one player reaches 500 points, the player with the lowest score wins.
When you play your last card, the round is over. Points are scored and a new round begins.
Last card is a Draw card: If the last card played is a Draw One, Draw Five, Wild Draw Two, or Wild Draw Color, the next player must still draw the required cards. These drawn cards are counted when points are totaled.
Draw pile depleted: If no player is out of cards by the time the draw pile runs out, the discard pile is reshuffled to form a new draw pile and play continues.
Here are real game scenarios to help you understand how Light Side and Dark Side interact:
4 players: Alice, Bob, Charlie, Diana. Playing on the Light Side (Blue). Alice has 2 cards left.
Alice plays a blue Flip card and shouts "UNO!" Everyone flips their hands. The discard pile flips to reveal an Orange card. Alice's last remaining card was a Light Side blue 7... but the Dark Side of that card is a Purple 3.
The game continues on the Dark Side in Orange. Alice still has UNO but her card is now Purple — she'll need to wait for a color change or draw!
3 players on the Dark Side: Alice, Bob, Charlie. Current color is Teal.
Alice plays a Wild Draw Color and calls Pink. Bob starts drawing: Orange 5, Purple 3, Teal 8, Purple 1, Orange 7, Teal 2, Orange 9... finally a Pink 4!
Bob drew 7 cards before hitting Pink! Wild Draw Color is devastating — it can easily add 5-15 cards to someone's hand.
4 players on the Dark Side: Alice (3 cards), Bob, Charlie, Diana.
Alice plays a teal Skip Everyone. All players are skipped — Alice goes again! She plays a teal number card and shouts "UNO!"
Alice used Skip Everyone to get an extra turn and is now one card away from winning. The Dark Side cards are powerful if used at the right moment!
3 players: Alice, Bob, Charlie. Currently on the Dark Side (Purple).
Bob plays a purple Flip card, sending everyone back to the Light Side. Charlie now sees his Light Side hand and plays a green Flip, immediately flipping back to the Dark Side!
Two Flips in a row! Everyone's hand flipped twice. Players who had good Dark Side hands are happy — those relying on Light Side cards are scrambling.
3 players on the Dark Side: Alice, Bob, Charlie. Current color is Orange.
Alice plays an orange Draw Five. Bob has no matching card and must draw 5 cards and skip his turn.
Bob goes from 4 cards to 9 cards in one hit. Draw Five is the Dark Side's punishing upgrade over Draw One!
Q: How does the Flip card work in Uno Flip?
A: When a Flip card is played, every player flips their entire hand to the other side. The draw pile and discard pile are also flipped. If you were on the Light Side, the game switches to the Dark Side (and vice versa). The new top card of the discard pile determines the active color.
Q: What is the Dark Side in Uno Flip?
A: The Dark Side is the reverse of each card, featuring darker colors (Pink, Teal, Orange, Purple) and harsher action cards. Draw One becomes Draw Five, Skip becomes Skip Everyone, and Wild Draw Two becomes Wild Draw Color.
Q: What does Wild Draw Color do?
A: Wild Draw Color is the most powerful card in Uno Flip. The player who played it chooses a color, and the next player must keep drawing cards from the draw pile until they draw a card of that chosen color. This can result in drawing 10 or more cards.
Q: Can you stack Draw cards in Uno Flip?
A: According to official rules, no. Draw One and Draw Five cannot be stacked. The next player must draw the required cards and lose their turn.
Q: How many cards do you deal in Uno Flip?
A: Deal 7 cards to each player with the Light Side facing them, just like classic Uno.
Q: What happens when the game flips and I had UNO?
A: If you had one card left (UNO) and the game flips, you still have one card — but it's now showing the other side. The color and number change, so your winning strategy may need to adapt.
Q: What are the Dark Side colors in Uno Flip?
A: The Dark Side uses Pink, Teal, Orange, and Purple instead of the Light Side's Red, Yellow, Blue, and Green.
Q: How is Uno Flip different from regular Uno?
A: Uno Flip has double-sided cards with a Light Side and Dark Side. It introduces the Flip card that turns the entire game over, Skip Everyone, Draw Five, and the devastating Wild Draw Color. It's more strategic and unpredictable than classic Uno.
Q: Can you challenge a Wild Draw Two or Wild Draw Color?
A: Yes! If you suspect a Wild Draw Two or Wild Draw Color was played illegally (the player had a matching color card), you can challenge them. They must reveal their hand. If guilty, they take the penalty instead of you. If innocent, you take the penalty plus 2 extra cards.
Q: How many players can play Uno Flip?
A: Uno Flip supports 2 to 10 players.
Q: Is Uno Flip harder than regular Uno?
A: Yes, Uno Flip is more strategic. You need to consider both sides of your cards, and the Dark Side penalties are much harsher. The Flip mechanic adds an element of unpredictability.
Q: What is Skip Everyone in Uno Flip?
A: Skip Everyone is a Dark Side card that skips all other players, giving you another turn immediately. It's one of the most powerful cards in the game.