Uno Uno Splash
Players 2-10 players 2-10 players
Age 7+ 7+
Duration 15-30 min 15-30 min
Category Card Games Card Games

Objective

Be the first player to play all the cards in your hand. When you go out, you score points for the cards remaining in your opponents's hands. The first player to reach 500 points wins the game.

Objective

The goal of Uno Splash is the same as classic Uno: be the first player to get rid of all your cards. Players take turns matching a card from their hand to the card on top of the discard pile by color, number, or symbol.

When you have only one card left, you must shout "UNO!" to alert the other players. If you forget and get caught, you draw two penalty cards.

Card Breakdown

The standard Uno deck contains 112 cards:

  • 76 Number cards — Numbers 0–9 in four colors (Red, Blue, Green, Yellow). One 0 per color, two of each 1–9 per color.
  • 8 Skip cards — 2 per color.
  • 8 Reverse cards — 2 per color.
  • 8 Draw Two (+2) cards — 2 per color.
  • 4 Wild cards
  • 4 Wild Draw Four (+4) cards
  • 4 Blank cards — Depending on the edition, these may be replaced by:
  • Swap Hands — Wild card. Swap your entire hand with another player.
  • Shuffle Hands — Wild card. All hands are shuffled together and redealt evenly.
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Setup

  1. Each player draws a card — the player with the highest point value becomes the dealer.
  2. Shuffle the deck and deal 7 cards to each player.
  3. Place the remaining cards face down to form the Draw Pile.
  4. Flip the top card of the Draw Pile to start the Discard Pile.

First Card Rules

If the first card flipped is an action card, special rules apply:

  • Skip — The first player (left of dealer) is skipped.
  • Reverse — Play goes right instead of left; the player to the right of the dealer goes first.
  • Draw Two — First player draws 2 cards and is skipped.
  • Wild — Player to the left of the dealer chooses the color and plays first.
  • Wild Draw Four — Return it to the deck and flip another card.

Setup

  1. Shuffle all 108 cards thoroughly.
  2. Deal 7 cards to each player face down.
  3. Place the remaining deck face down in the center — this is the draw pile.
  4. Flip the top card of the draw pile face up to start the discard pile.
  5. If the first card is an Action or Wild card, apply special rules:
    • Skip: The first player is skipped; play moves to the next player.
    • Reverse: Play begins counterclockwise instead of clockwise.
    • Draw Two: The first player draws two cards and is skipped.
    • Wild: The first player chooses the starting color.
    • Wild Draw Four: Return it to the deck, shuffle, and flip a new card.

Tip: Use the included clip to keep the draw pile together, especially if playing near water!

How to Play

The player to the left of the dealer goes first. Play passes to the left (clockwise).

On your turn, play one card that matches the top card of the Discard Pile by color, number, or symbol. You may also play a Wild or Wild Draw Four card at any time.

If you have no matching card, draw one card from the Draw Pile. If the drawn card is playable, you may play it immediately. Otherwise, your turn ends.

Reneging (Choosing Not to Play)

You may choose not to play a card from your hand, even if you have a playable card. If you choose not to play, you must draw one card from the Draw Pile. If that drawn card is playable, you may play it — but you cannot then play a card from your original hand.

Calling UNO

When you play your second-to-last card, you must shout "UNO!" before playing it. If another player catches you with one card without having said UNO (before the next player begins their turn), you must draw 4 cards as a penalty. You are safe if you catch yourself before someone else does.

Going Out

Play your final card to go out. If your last card is a Draw Two or Wild Draw Four, the next player still draws those cards (which count toward your score).

If the Draw Pile runs out, reshuffle the Discard Pile (except the top card) to form a new Draw Pile and continue play.

How to Play

Play proceeds clockwise. On your turn, you must play a card that matches the top card of the discard pile by color, number, or symbol. Alternatively, you can play a Wild card at any time.

If you can play: Place a matching card on the discard pile.

If you cannot play: Draw one card from the draw pile. If the drawn card can be played, you may play it immediately. Otherwise, play passes to the next player.

Saying "UNO!": When you play your second-to-last card (leaving one card in hand), you must shout "UNO!" If another player catches you forgetting before the next player takes their turn, you must draw 2 penalty cards.

Winning the round: The first player to play all their cards wins the round.

Number Cards

The deck includes number cards from 0 to 9 in four colors: Red, Blue, Green, and Yellow.

  • Each color has one 0 card and two of each number 1–9 (19 cards per color, 76 total).
  • Number cards are played by matching color or number with the top of the Discard Pile.
  • Number cards are worth their face value (0–9 points) when scoring.
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Color Action Cards

Color Action Cards come in all four colors and are worth 20 points each. They can be played by matching color or by playing the same symbol on a different color.

  • Skip — The next player loses their turn. Can be played on a matching color or on another Skip card.
  • Reverse — Reverses the direction of play (clockwise becomes counterclockwise and vice versa). Can be played on a matching color or another Reverse.
  • Draw Two (+2) — The next player must draw 2 cards and loses their turn. Can be played on a matching color or another Draw Two. Note: Stacking +2 on +2 is NOT an official rule.
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Wild Cards

Wild cards can be played regardless of the current color or number. All Wild Cards are worth 50 points each.

  • Wild — Choose any color to continue play. Can be played at any time, even if you have another playable card.
  • Wild Draw Four (+4) — Choose the next color AND the next player draws 4 cards and loses their turn. Can only be played when you have no card matching the color currently in play (you may play it if you have a matching number or symbol in a different color).

Challenge Rule (Wild Draw Four Only)

If you suspect a player illegally played a Wild Draw Four (meaning they did have a card matching the current color), you can challenge them. Only the player who is required to draw may issue the challenge.

  • Challenge succeeds (player was guilty) — The player who played the Wild Draw Four must draw 4 cards instead.
  • Challenge fails (player was innocent) — The challenger must draw 6 cards (the original 4 + 2 penalty cards).

Wild Cards

Wild

Can be played on any card, regardless of color or number. When played, the player chooses the color that play continues with. Wild cards are worth 50 points.

Wild Draw Four (+4)

The most powerful card in the game. When played:

  1. The player chooses the next color.
  2. The next player must draw 4 cards and lose their turn.

Important rule: You may only play a Wild Draw Four if you have no other card that matches the current color. If the next player suspects you played it illegally, they can challenge you:

  • Challenge succeeds: You (the player who used the +4) must draw 4 cards instead.
  • Challenge fails: The challenger draws 6 cards total (4 + 2 penalty).

Two-Player Rules

When playing Uno with just 2 players, some cards work differently:

  • Reverse — Acts as a Skip: your opponent is skipped and you play another card immediately.
  • Skip — Your opponent is skipped and you play another card immediately.
  • After a Draw Two or Wild Draw Four, your opponent draws the cards and play returns to you.

Two-Player Rules

Uno Splash works great with just two players, with these adjustments:

  • Reverse acts as a Skip — it bounces play back to you for another turn.
  • Skip gives you an extra turn.
  • All other rules remain the same.

Variant Cards (Modern Editions)

Some modern Uno editions replace the 4 Blank Cards with special variant cards. These are not part of the original classic rules but are widely used:

Swap Hands

  • Acts as a Wild card — can be played on any card.
  • Choose the next color, then swap your entire hand with any player of your choice.
  • Extremely powerful when you have many cards and another player is close to winning.
  • Worth 40 points when scored.

Shuffle Hands

  • Acts as a Wild card — can be played on any card.
  • Choose the next color, then all players put their cards together.
  • The cards are shuffled and redealt evenly to all players (any remainder goes to the Draw Pile).
  • A great equalizer — it can save a player with many cards or disrupt someone about to win.
  • Worth 40 points when scored.

Note: If your deck includes these cards, remove the Blank Cards before playing. You cannot have both in the same game.

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Scoring

When a player goes out, they score points for the cards remaining in all opponents' hands:

  • Number cards (0–9) — Face value
  • Skip, Reverse, Draw Two20 points each
  • Swap Hands, Shuffle Hands40 points each (if using variant cards)
  • Wild, Wild Draw Four50 points each

The first player to reach 500 points wins the game.

Alternative Scoring

Instead of scoring points for going out, you can track the points each player is caught with. When someone reaches 500 points, the player with the lowest score wins.

Scoring

When a player goes out (plays their last card), they score points based on the cards remaining in opponents' hands:

  • Number cards (0-9): Face value
  • Skip, Reverse, Draw Two: 20 points each
  • Wild, Wild Draw Four: 50 points each

The first player to reach 500 points wins the game. Alternatively, you can play a single round where the first player to empty their hand wins.

Game Scenarios

Here are real game scenarios to help you understand how the official Uno rules work in action:

Scenario 1 — The Wild Draw Four Challenge

3 players: Alice, Bob, Charlie. Current color is Red.

Alice plays a Wild Draw Four and calls Blue. Bob suspects Alice has a Red card and decides to challenge. Alice reveals her hand: she has a Red 7! The challenge succeeds.

Alice must draw 4 cards instead of Bob. Bob is safe! The color remains Red (the Wild Draw Four is discarded).

Scenario 2 — Failed Challenge Backfire

Same setup. Current color is Red.

Alice plays a Wild Draw Four and calls Green. Bob challenges again. Alice reveals her hand: she has Blue 3, Yellow 5, Green 8 — but no Red cards! The challenge fails.

Bob must draw 6 cards (4 + 2 penalty for the failed challenge) and loses his turn. The color becomes Green.

Scenario 3 — The Reneging Strategy

Alice has: Red 3, Red Skip, Blue 7. Top card is Red 5.

Alice could play the Red 3 or the Red Skip, but she wants to keep them for later. She chooses to renege (not play) and draws from the Draw Pile. She draws a Red 9. She may play it immediately, but she cannot now play the Red 3 or Skip from her original hand.

Alice plays the Red 9 from the draw and keeps her Skip for a strategic moment later.

Scenario 4 — Forgetting to Say UNO

Bob has 2 cards left. He plays his second-to-last card without saying "UNO!"

Charlie notices before the next player starts their turn and calls Bob out. Bob forgot to say UNO!

Bob must draw 4 cards as a penalty. He goes from nearly winning to having 5 cards!

Scenario 5 — Going Out with a Draw Two

Alice has 1 card left: a Green Draw Two. Top card is Green 4. She has already said "UNO!"

Alice plays her Green Draw Two as her last card and goes out!

Alice wins the round. Bob (next player) still draws 2 cards, and those cards count toward Alice's score.

Scenario 6 — Two-Player Reverse Chain

2 players: Alice and Bob. Current color is Blue.

Alice plays a Blue Reverse. In a 2-player game, Reverse acts as Skip — so Bob is skipped and Alice goes again. Alice plays another Reverse (Yellow this time, matching the symbol). Bob is skipped again!

Alice gets 3 turns in a row! In 2-player games, Reverse and Skip are equally powerful.

Scenario 7 — First Card is an Action Card

Dealer flips the first card: a Red Draw Two.

The first player (left of dealer) must draw 2 cards and is skipped. Play continues with the second player, who must match Red or play a Draw Two.

The first player starts the game at a disadvantage with 9 cards instead of 7! If the first card was a Wild Draw Four, it would be returned to the deck and another card flipped.

Game Scenarios

Here are real game scenarios to help you understand how the rules work in action:

Scenario 1 — The Draw Two Chain

3 players at the pool: Alice, Bob, Charlie. Play goes clockwise. Current card: Red 5.

Alice plays a red Draw Two (+2). Bob has no Draw Two to respond.

Bob draws 2 cards and loses his turn. Charlie plays next.

Scenario 2 — Wild Draw Four Challenge

4 players: Alice, Bob, Charlie, Diana. Current color is green.

Alice plays a Wild Draw Four and calls Blue. Bob suspects Alice still has green cards and decides to challenge. Alice reveals her hand... she has a green 7!

Challenge succeeds! Alice must draw 4 cards herself. Bob plays normally on blue.

Scenario 3 — The Reverse Steal (2 Players)

2 players: Alice (3 cards) and Bob (6 cards). Current card: Blue 8.

Alice plays a blue Reverse. In a 2-player game, this acts as a Skip — Alice gets another turn! She plays a blue Skip, getting yet another turn. She plays her last card, a blue 3.

Alice wins with a triple combo! Reverse → Skip → final card, all in one streak.

Scenario 4 — Forgetting to Say UNO

3 players poolside: Alice (2 cards), Bob, Charlie.

Alice plays her second-to-last card (a yellow 5) but forgets to shout "UNO!". Bob notices immediately and calls her out before Charlie takes his turn.

Alice must draw 2 penalty cards, going from 1 card back to 3. Always remember to yell UNO!

Scenario 5 — The Color Shift Strategy

4 players: Alice, Bob, Charlie, Diana. Current color is red. Diana has 5 blue cards and a Wild.

Diana plays the Wild card and calls Blue. On her next turns, she rapidly plays her blue cards one after another.

Diana goes from 6 cards to 1 in a few turns by shifting the color to her advantage. Smart use of the Wild card!

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What's in the Box

Uno Splash comes with:

  • 108 waterproof plastic cards
  • 1 clip to hold the deck together
  • 1 rules sheet

The deck contains:

  • 76 Number Cards — 0-9 in four colors (red, blue, green, yellow). One "0" and two of each 1-9 per color.
  • 24 Action Cards — Two each of Skip, Reverse, and Draw Two per color (8 Skip, 8 Reverse, 8 Draw Two).
  • 4 Wild Cards
  • 4 Wild Draw Four Cards

The cards are made of durable, splash-proof plastic so they won't get ruined by water.

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Action Cards

Uno Splash includes the same action cards as classic Uno. All Action Cards are worth 20 points each and come in all four colors (Red, Yellow, Green, Blue).

Skip

When played, the next player loses their turn and play moves to the following player.

Reverse

Reverses the direction of play. If play was going clockwise, it now goes counterclockwise, and vice versa. In a two-player game, Reverse acts the same as a Skip card.

Draw Two (+2)

The next player must draw 2 cards and lose their turn. This card can only be played on a matching color or on another Draw Two.

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Tips for Playing Near Water

Uno Splash is designed for wet environments, but here are some tips to get the most out of it:

  • Use the clip: Always clip the draw pile together so cards don't float away.
  • Dry surface: Play on a towel or pool float for a stable surface.
  • Rinse after use: If played in chlorinated or salt water, rinse the cards with fresh water and let them dry.
  • Shuffle well: Plastic cards tend to stick together, so give them a good shuffle.
  • Wind: On windy days, weigh down the discard pile or use the clip on it too.