Uno Uno Billie Eilish Add-On Pack
Players 2-10 players 2-10 players
Age 7+ 7+
Duration 15-30 min 15-30 min
Category Card Games Card Games

Objective

Be the first player to play all the cards in your hand. When you go out, you score points for the cards remaining in your opponents's hands. The first player to reach 500 points wins the game.

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Card Breakdown

The standard Uno deck contains 112 cards:

  • 76 Number cards — Numbers 0–9 in four colors (Red, Blue, Green, Yellow). One 0 per color, two of each 1–9 per color.
  • 8 Skip cards — 2 per color.
  • 8 Reverse cards — 2 per color.
  • 8 Draw Two (+2) cards — 2 per color.
  • 4 Wild cards
  • 4 Wild Draw Four (+4) cards
  • 4 Blank cards — Depending on the edition, these may be replaced by:
  • Swap Hands — Wild card. Swap your entire hand with another player.
  • Shuffle Hands — Wild card. All hands are shuffled together and redealt evenly.
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Setup

  1. Each player draws a card — the player with the highest point value becomes the dealer.
  2. Shuffle the deck and deal 7 cards to each player.
  3. Place the remaining cards face down to form the Draw Pile.
  4. Flip the top card of the Draw Pile to start the Discard Pile.

First Card Rules

If the first card flipped is an action card, special rules apply:

  • Skip — The first player (left of dealer) is skipped.
  • Reverse — Play goes right instead of left; the player to the right of the dealer goes first.
  • Draw Two — First player draws 2 cards and is skipped.
  • Wild — Player to the left of the dealer chooses the color and plays first.
  • Wild Draw Four — Return it to the deck and flip another card.

Setup

Setting up with the Billie Eilish Add-On Pack is simple:

  1. Take all 16 cards from the Billie Eilish Add-On Pack.
  2. Shuffle them into your standard UNO deck. The add-on cards mix right in with the rest of your cards.
  3. Deal and play according to the classic UNO rules.

That's it! All standard UNO rules remain in effect. The add-on cards simply introduce new actions when they come up during play.

For a refresher on how to play UNO, visit our classic UNO rules page.

How to Play

The player to the left of the dealer goes first. Play passes to the left (clockwise).

On your turn, play one card that matches the top card of the Discard Pile by color, number, or symbol. You may also play a Wild or Wild Draw Four card at any time.

If you have no matching card, draw one card from the Draw Pile. If the drawn card is playable, you may play it immediately. Otherwise, your turn ends.

Reneging (Choosing Not to Play)

You may choose not to play a card from your hand, even if you have a playable card. If you choose not to play, you must draw one card from the Draw Pile. If that drawn card is playable, you may play it — but you cannot then play a card from your original hand.

Calling UNO

When you play your second-to-last card, you must shout "UNO!" before playing it. If another player catches you with one card without having said UNO (before the next player begins their turn), you must draw 4 cards as a penalty. You are safe if you catch yourself before someone else does.

Going Out

Play your final card to go out. If your last card is a Draw Two or Wild Draw Four, the next player still draws those cards (which count toward your score).

If the Draw Pile runs out, reshuffle the Discard Pile (except the top card) to form a new Draw Pile and continue play.

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Number Cards

The deck includes number cards from 0 to 9 in four colors: Red, Blue, Green, and Yellow.

  • Each color has one 0 card and two of each number 1–9 (19 cards per color, 76 total).
  • Number cards are played by matching color or number with the top of the Discard Pile.
  • Number cards are worth their face value (0–9 points) when scoring.
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Color Action Cards

Color Action Cards come in all four colors and are worth 20 points each. They can be played by matching color or by playing the same symbol on a different color.

  • Skip — The next player loses their turn. Can be played on a matching color or on another Skip card.
  • Reverse — Reverses the direction of play (clockwise becomes counterclockwise and vice versa). Can be played on a matching color or another Reverse.
  • Draw Two (+2) — The next player must draw 2 cards and loses their turn. Can be played on a matching color or another Draw Two. Note: Stacking +2 on +2 is NOT an official rule.
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Wild Cards

Wild cards can be played regardless of the current color or number. All Wild Cards are worth 50 points each.

  • Wild — Choose any color to continue play. Can be played at any time, even if you have another playable card.
  • Wild Draw Four (+4) — Choose the next color AND the next player draws 4 cards and loses their turn. Can only be played when you have no card matching the color currently in play (you may play it if you have a matching number or symbol in a different color).

Challenge Rule (Wild Draw Four Only)

If you suspect a player illegally played a Wild Draw Four (meaning they did have a card matching the current color), you can challenge them. Only the player who is required to draw may issue the challenge.

  • Challenge succeeds (player was guilty) — The player who played the Wild Draw Four must draw 4 cards instead.
  • Challenge fails (player was innocent) — The challenger must draw 6 cards (the original 4 + 2 penalty cards).
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Two-Player Rules

When playing Uno with just 2 players, some cards work differently:

  • Reverse — Acts as a Skip: your opponent is skipped and you play another card immediately.
  • Skip — Your opponent is skipped and you play another card immediately.
  • After a Draw Two or Wild Draw Four, your opponent draws the cards and play returns to you.
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Variant Cards (Modern Editions)

Some modern Uno editions replace the 4 Blank Cards with special variant cards. These are not part of the original classic rules but are widely used:

Swap Hands

  • Acts as a Wild card — can be played on any card.
  • Choose the next color, then swap your entire hand with any player of your choice.
  • Extremely powerful when you have many cards and another player is close to winning.
  • Worth 40 points when scored.

Shuffle Hands

  • Acts as a Wild card — can be played on any card.
  • Choose the next color, then all players put their cards together.
  • The cards are shuffled and redealt evenly to all players (any remainder goes to the Draw Pile).
  • A great equalizer — it can save a player with many cards or disrupt someone about to win.
  • Worth 40 points when scored.

Note: If your deck includes these cards, remove the Blank Cards before playing. You cannot have both in the same game.

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Scoring

When a player goes out, they score points for the cards remaining in all opponents' hands:

  • Number cards (0–9) — Face value
  • Skip, Reverse, Draw Two20 points each
  • Swap Hands, Shuffle Hands40 points each (if using variant cards)
  • Wild, Wild Draw Four50 points each

The first player to reach 500 points wins the game.

Alternative Scoring

Instead of scoring points for going out, you can track the points each player is caught with. When someone reaches 500 points, the player with the lowest score wins.

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Game Scenarios

Here are real game scenarios to help you understand how the official Uno rules work in action:

Scenario 1 — The Wild Draw Four Challenge

3 players: Alice, Bob, Charlie. Current color is Red.

Alice plays a Wild Draw Four and calls Blue. Bob suspects Alice has a Red card and decides to challenge. Alice reveals her hand: she has a Red 7! The challenge succeeds.

Alice must draw 4 cards instead of Bob. Bob is safe! The color remains Red (the Wild Draw Four is discarded).

Scenario 2 — Failed Challenge Backfire

Same setup. Current color is Red.

Alice plays a Wild Draw Four and calls Green. Bob challenges again. Alice reveals her hand: she has Blue 3, Yellow 5, Green 8 — but no Red cards! The challenge fails.

Bob must draw 6 cards (4 + 2 penalty for the failed challenge) and loses his turn. The color becomes Green.

Scenario 3 — The Reneging Strategy

Alice has: Red 3, Red Skip, Blue 7. Top card is Red 5.

Alice could play the Red 3 or the Red Skip, but she wants to keep them for later. She chooses to renege (not play) and draws from the Draw Pile. She draws a Red 9. She may play it immediately, but she cannot now play the Red 3 or Skip from her original hand.

Alice plays the Red 9 from the draw and keeps her Skip for a strategic moment later.

Scenario 4 — Forgetting to Say UNO

Bob has 2 cards left. He plays his second-to-last card without saying "UNO!"

Charlie notices before the next player starts their turn and calls Bob out. Bob forgot to say UNO!

Bob must draw 4 cards as a penalty. He goes from nearly winning to having 5 cards!

Scenario 5 — Going Out with a Draw Two

Alice has 1 card left: a Green Draw Two. Top card is Green 4. She has already said "UNO!"

Alice plays her Green Draw Two as her last card and goes out!

Alice wins the round. Bob (next player) still draws 2 cards, and those cards count toward Alice's score.

Scenario 6 — Two-Player Reverse Chain

2 players: Alice and Bob. Current color is Blue.

Alice plays a Blue Reverse. In a 2-player game, Reverse acts as Skip — so Bob is skipped and Alice goes again. Alice plays another Reverse (Yellow this time, matching the symbol). Bob is skipped again!

Alice gets 3 turns in a row! In 2-player games, Reverse and Skip are equally powerful.

Scenario 7 — First Card is an Action Card

Dealer flips the first card: a Red Draw Two.

The first player (left of dealer) must draw 2 cards and is skipped. Play continues with the second player, who must match Red or play a Draw Two.

The first player starts the game at a disadvantage with 9 cards instead of 7! If the first card was a Wild Draw Four, it would be returned to the deck and another card flipped.

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Introduction

Welcome to the Uno Billie Eilish Add-On Pack!

This themed expansion brings Billie Eilish to UNO with 16 brand-new cards featuring exclusive artwork and four unique card types. The pack is designed to be shuffled directly into a standard UNO deck, adding fresh twists to the classic game you already know.

Important: This is an add-on pack, not a standalone game. You need a classic UNO deck to play.

A typical game with the add-on pack takes approximately 15–30 minutes to complete with 2–10 players, ages 7 and up.

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What's in the Pack

The Uno Billie Eilish Add-On Pack contains 16 cards featuring Billie Eilish themed artwork. The pack includes four special card types, each appearing in all four UNO colors:

  • 4 Wild Pass Color cards (one Red, one Yellow, one Green, one Blue)
  • 4 Trick Wild Cards (one Red, one Yellow, one Green, one Blue)
  • 4 Wild Color Challenge cards (one Red, one Yellow, one Green, one Blue)
  • 4 Reverse Hands cards (one Red, one Yellow, one Green, one Blue)

Each card includes colorblind-friendly symbols to help all players easily identify card colors. See For Colorblind Players for details.

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Card Rules

The Billie Eilish Add-On Pack introduces four special card types. Each card can be played on a matching color or on top of another card of the same type, just like standard UNO action cards. Here is how each one works:

Wild Pass Color

When you play a Wild Pass Color card:

  1. Choose a color (Red, Yellow, Green, or Blue).
  2. All players (including you) must take every card of that color from their hand and pass them to the player on their left.
  3. If a player has no cards of the chosen color, they simply pass nothing.

Play then continues to the next player as normal.

Trick Wild Card

When you play a Trick Wild Card:

  1. Choose a color (Red, Yellow, Green, or Blue).
  2. The next player must play a card of that color.
  3. If the next player cannot play a card of the chosen color, you get to take another turn immediately.
  4. If the next player can play a card of the chosen color, play continues normally.

Wild Color Challenge

When you play a Wild Color Challenge card:

  1. Choose a color (Red, Yellow, Green, or Blue).
  2. Every other player must show one card of that color from their hand.
  3. Any player who cannot show a card of the chosen color must draw 2 cards from the draw pile.
  4. However, if every other player can show a card of the chosen color, you must draw 3 cards as a penalty.

Shown cards are not discarded — players keep them in their hand after revealing.

Reverse Hands

When you play a Reverse Hands card:

  1. All other players must turn their hands face up on the table so everyone can see their cards.
  2. Hands remain face up until the start of your next turn.
  3. Once your next turn begins, all players pick their cards back up and resume playing normally.

While hands are face up, all standard rules still apply — players play, draw, and say UNO as usual. Your own hand stays hidden.

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For Colorblind Players

Every card in the Billie Eilish Add-On Pack features colorblind-friendly symbols in the corner, making it easy to identify each card's color without relying on color alone:

  • Red — marked with a diamond symbol
  • Yellow — marked with a star symbol
  • Green — marked with a triangle symbol
  • Blue — marked with a circle symbol

These symbols appear on all 16 cards in the pack and match the colorblind indicators used on newer UNO decks. If your classic UNO deck does not have these symbols, only the add-on cards will display them.

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Strategy Tips

Here are some tips for getting the most out of the Billie Eilish Add-On Pack:

  • Use Wild Pass Color when you're color-heavy — If you have many cards of one color, play a Wild Pass Color and choose that color. You'll offload cards while potentially flooding your opponent's hand.
  • Trick Wild Card is best late-game — Play the Trick Wild Card when opponents have fewer cards. They're less likely to have the color you name, giving you an extra turn.
  • Wild Color Challenge is a gamble — The Wild Color Challenge can punish multiple opponents at once, but if everyone has the color you pick, you draw 3. Choose a color you suspect opponents are low on.
  • Reverse Hands gives you intel — Use the Reverse Hands card to see what everyone is holding. This information is valuable for planning your next moves, especially before playing a Wild Color Challenge.
  • Combine with other UNO variants — Since this is an add-on pack, you can combine it with other expansions for even more chaos. For more wild UNO action, check out Uno No Mercy or Uno All Wild.
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Important Notes

Keep these important details in mind when playing with the Billie Eilish Add-On Pack:

  • Not a standalone game — This pack contains only 16 cards and cannot be played on its own. You must shuffle it into a complete classic UNO deck.
  • All standard UNO rules apply — The add-on cards follow normal UNO play rules. You still need to match colors (or play a Wild), say "UNO!" on your second-to-last card, and draw if you cannot play.
  • Compatible with the standard UNO deck — The 16 add-on cards are designed to integrate seamlessly with any standard 108-card UNO deck.
  • Add-on cards are color-specific — Unlike standard Wild cards, the cards in this pack each belong to a specific color (Red, Yellow, Green, or Blue). You play them by matching that color, just like numbered or action cards.
  • Saying UNO still applies — Don't forget to shout "UNO!" when you play your second-to-last card, even if it's a Wild Pass Color, Trick Wild Card, Wild Color Challenge, or Reverse Hands card.