Uno No Mercy vs Uno Billie Eilish Add-On Pack
Side-by-side rules comparison
| Uno No Mercy | Uno Billie Eilish Add-On Pack | |
|---|---|---|
| Players | 2-10 players | 2-10 players |
| Age | 7+ | 7+ |
| Duration | 20-45 min | 15-30 min |
| Category | Card Games | Card Games |
Objective
Be the first player to get rid of all your cards. When you play your second-to-last card, you must shout "UNO!". If another player catches you not saying it, you draw 2 cards as a penalty.
In tournament play, points are scored when a player goes out. The first player to reach 1000 points wins the game.
Setup
The Uno No Mercy deck (officially Uno Show 'Em No Mercy) contains 168 cards — 60 more than the classic 108-card Uno deck. The deck includes:
- Number cards (0–9) in four colors (Red, Yellow, Green, Blue). Special rules apply to 0s and 7s (see Number Cards section).
- Color Action cards — Skip, Reverse, Draw Two (+2), Draw Four (+4), Discard All, Skip Everyone — each in all 4 colors.
- Wild cards — Wild Reverse Draw 4, Wild Draw 6, Wild Draw 10, Wild Color Roulette.
To set up:
- Shuffle the entire 168-card deck thoroughly.
- Deal 7 cards to each player.
- Place the remaining deck face down to form the Draw Pile.
- Flip the top card of the Draw Pile to start the Discard Pile.
- If the first card is an action card, its effect applies immediately.
Setup
Setting up with the Billie Eilish Add-On Pack is simple:
- Take all 16 cards from the Billie Eilish Add-On Pack.
- Shuffle them into your standard UNO deck. The add-on cards mix right in with the rest of your cards.
- Deal and play according to the classic UNO rules.
That's it! All standard UNO rules remain in effect. The add-on cards simply introduce new actions when they come up during play.
For a refresher on how to play UNO, visit our classic UNO rules page.
How to Play
Uno Show 'Em No Mercy (commonly called Uno No Mercy) plays similarly to classic Uno but with more aggressive cards and official stacking. Play proceeds clockwise. On your turn, you must play a card that matches the color, number, or symbol of the top card on the Discard Pile. Alternatively, you can play a Wild card at any time.
If you cannot play a card, you must draw cards from the Draw Pile until you get a playable card. If you draw a playable card, you may play it immediately. Otherwise, keep drawing until you can play.
Stacking Rules
In Uno No Mercy, Draw cards can be stacked! When a Draw card is played on you, you can respond by playing a Draw card of equal or higher value to pass the penalty to the next player. The draw amounts accumulate. The player who cannot stack must draw the entire total.
- +2 can be stacked with +2, +4, +6, or +10
- +4 can be stacked with +4, +6, or +10
- +6 can be stacked with +6 or +10
- +10 cannot be stacked — the next player must draw
Mercy Rule
If a player reaches 25 or more cards in their hand at any point, they are immediately knocked out of the game. The player who caused the knockout (by playing the Draw card that pushed them over 25) scores a 250-point knockout bonus.
Calling UNO
When you play your second-to-last card, you must shout "UNO!". If another player catches you before the next player takes their turn, you must draw 2 cards as a penalty.
Number Cards
The deck includes number cards from 0 to 9 in four colors: Red, Yellow, Green, and Blue.
- Each color has one 0 card and two of each number 1–9.
- Number cards are played by matching color or number.
Special Number Card Rules
- 7's Swap — When you play a 7, you must swap your entire hand with another player of your choice. The arrows on the card indicate that hands are being exchanged.
- 0's Pass — When you play a 0, all players must pass their entire hand to the next player in the current direction of play. This hand-rotation rule can completely change the game!
Color Action Cards
Uno No Mercy includes classic action cards plus devastating new ones. All Color Action Cards are worth 20 points each and come in all four colors (Red, Yellow, Green, Blue).
Classic Action Cards
- Skip — The next player loses their turn.
- Reverse — Reverses the direction of play. In a 2-player game, it skips your opponent and you take another turn.
- Draw Two (+2) — The next player must draw 2 cards and loses their turn (unless they can stack a card of equal or higher value).
No Mercy Exclusive Action Cards
- Draw Four (+4) — The next player must draw 4 cards and loses their turn. This is a colored card (not a Wild card), so it must be played on a matching color. Can be stacked with +4, +6, or +10.
- Discard All — Discard ALL cards in your hand that match the current color. This can dramatically reduce your hand size in one play! Strategically, save this card for when you have many cards of one color.
- Skip Everyone — Every other player is skipped. You get another turn immediately! This is one of the most powerful action cards in the game.
Wild Cards
Wild cards can be played on any card regardless of color or number. All Wild Cards are worth 50 points each.
- Wild Reverse Draw 4 — Reverses the direction of play AND the next player (in the new direction) draws 4 cards and loses their turn. In a 2-player game, it skips your opponent and you draw 4 cards!
- Wild Draw 6 — Choose the color that continues play AND the next player draws 6 cards and loses their turn. A devastating No Mercy exclusive!
- Wild Draw 10 — The ultimate punishment. Choose the color AND the next player draws 10 cards and loses their turn. Cannot be stacked — there is no defense against this card.
- Wild Color Roulette — The next player must choose a color, then reveal cards from the Draw Pile one at a time until they get a card of that color. Wild cards don't count. They add all revealed cards to their hand and lose their turn. This is pure gambling — you could draw 1 card or 20!
Can You Stack Wild Cards?
Draw cards (including Wild Draw cards) can be stacked following the rule of equal or higher value. For example, if someone plays a Wild Draw 6 on you, you can respond with another +6 or a +10. The only card that cannot be stacked on top of is the Wild Draw 10. When stacking, the draw penalties accumulate, so the unlucky player who cannot stack may end up drawing 10, 16, or even 20+ cards — potentially triggering the Mercy Rule!
Differences from Classic Uno
Here is what makes Uno No Mercy different from the original:
- Stacking is official — Draw cards can be stacked with equal or higher value, unlike classic Uno official rules.
- New brutal cards — Draw Four (+4) as a colored card, Skip Everyone, Discard All, Wild Reverse Draw 4, Wild Draw 6, Wild Draw 10, and Wild Color Roulette are all new.
- Larger deck — 168 cards vs. 108 in classic Uno.
- Mercy Rule — Players with 25+ cards are knocked out of the game (250-point bonus for the player who caused it).
- Special number rules — Playing a 7 forces a hand swap, playing a 0 rotates all hands.
- Draw until playable — If you can't play, you must keep drawing until you find a playable card (classic Uno: draw 1 only).
- Higher stakes — Draw penalties can reach 20+ cards with stacking, and the Wild Color Roulette is pure chaos.
- Win at 1000 — Victory requires 1000 points instead of 500.
Scoring
When a player goes out, they score points for the cards remaining in opponents' hands:
- Number cards (0–9) — Face value
- Color Action Cards (Skip, Reverse, Draw Two, Draw Four, Discard All, Skip Everyone) — 20 points each
- Wild Action Cards (Wild Reverse Draw 4, Wild Draw 6, Wild Draw 10, Wild Color Roulette) — 50 points each
Knockout Bonus
Each time a player is knocked out via the Mercy Rule (reaching 25+ cards), the player who caused the knockout earns a 250-point bonus.
Winning the Game
The first player to reach 1000 points wins the match.
Game Scenarios
Here are real game scenarios to help you understand how the No Mercy rules work in action:
Scenario 1 — Stacking Chain Gone Wrong
4 players: Alice, Bob, Charlie, Diana. Play goes clockwise.
Alice plays a Draw Two (+2) (red). Bob stacks a Draw Four (+4) (red). Charlie stacks a Wild Draw 6. Diana has no Draw card to stack...
Diana must draw 2 + 4 + 6 = 12 cards and loses her turn!
Scenario 2 — Mercy Rule Knockout
3 players: Alice (18 cards), Bob, Charlie.
Bob plays a Wild Draw 10 on Alice. The +10 cannot be stacked. Alice must draw 10 cards, bringing her total to 28 cards.
Alice is knocked out (28 ≥ 25)! Bob earns a 250-point knockout bonus.
Scenario 3 — Wild Color Roulette Gamble
Charlie plays a Wild Color Roulette on Diana.
Diana must choose a color. She picks Blue, hoping there are many blue cards. She starts revealing from the Draw Pile: Red 5, Green 3, Yellow Skip, Wild Draw 6 (wilds don't count!), Red 8, Green 2, Yellow 1... finally a Blue 4 appears on the 7th non-wild card.
Diana adds all 8 revealed cards (including the Wild) to her hand and loses her turn. A lucky break — it could have been much worse!
Scenario 4 — Discard All Power Move
Alice has 12 cards: 5 green cards, a green Discard All, and 6 other cards. Current color is green.
Alice plays the green Discard All. She discards all 5 remaining green cards along with it.
Alice goes from 12 cards to 6 cards in a single play! She's halfway to UNO.
Scenario 5 — The 7 Swap Steal
Bob has 9 cards. Alice has just 2 cards and is about to win.
Bob plays a 7 that matches the current color. He chooses to swap hands with Alice.
Bob now has 2 cards (and shouts "UNO!"), while Alice is stuck with Bob's 9 cards. Total reversal!
Scenario 6 — Wild Reverse Draw 4 Boomerang (2 Players)
2 players: Alice and Bob.
Alice plays a Wild Reverse Draw 4. In a 2-player game, the reverse skips Bob... but the +4 penalty comes back to Alice!
Alice draws 4 cards herself! In 2-player mode, this card is a risky move — use it only if you're desperate to change the color.
Scenario 7 — The 0 Rotation Surprise
4 players clockwise: Alice (3 cards), Bob (15 cards), Charlie (8 cards), Diana (2 cards — "UNO!").
Bob plays a 0. All hands rotate clockwise: Alice gets Diana's 2 cards, Bob gets Alice's 3 cards, Charlie gets Bob's 15 cards, Diana gets Charlie's 8 cards.
Bob went from 15 cards to 3. Charlie went from 8 to 15 — dangerously close to the Mercy Rule! Diana lost her UNO position.
Introduction
Welcome to the Uno Billie Eilish Add-On Pack!
This themed expansion brings Billie Eilish to UNO with 16 brand-new cards featuring exclusive artwork and four unique card types. The pack is designed to be shuffled directly into a standard UNO deck, adding fresh twists to the classic game you already know.
Important: This is an add-on pack, not a standalone game. You need a classic UNO deck to play.
A typical game with the add-on pack takes approximately 15–30 minutes to complete with 2–10 players, ages 7 and up.
What's in the Pack
The Uno Billie Eilish Add-On Pack contains 16 cards featuring Billie Eilish themed artwork. The pack includes four special card types, each appearing in all four UNO colors:
- 4 Wild Pass Color cards (one Red, one Yellow, one Green, one Blue)
- 4 Trick Wild Cards (one Red, one Yellow, one Green, one Blue)
- 4 Wild Color Challenge cards (one Red, one Yellow, one Green, one Blue)
- 4 Reverse Hands cards (one Red, one Yellow, one Green, one Blue)
Each card includes colorblind-friendly symbols to help all players easily identify card colors. See For Colorblind Players for details.
Card Rules
The Billie Eilish Add-On Pack introduces four special card types. Each card can be played on a matching color or on top of another card of the same type, just like standard UNO action cards. Here is how each one works:
Wild Pass Color
When you play a Wild Pass Color card:
- Choose a color (Red, Yellow, Green, or Blue).
- All players (including you) must take every card of that color from their hand and pass them to the player on their left.
- If a player has no cards of the chosen color, they simply pass nothing.
Play then continues to the next player as normal.
Trick Wild Card
When you play a Trick Wild Card:
- Choose a color (Red, Yellow, Green, or Blue).
- The next player must play a card of that color.
- If the next player cannot play a card of the chosen color, you get to take another turn immediately.
- If the next player can play a card of the chosen color, play continues normally.
Wild Color Challenge
When you play a Wild Color Challenge card:
- Choose a color (Red, Yellow, Green, or Blue).
- Every other player must show one card of that color from their hand.
- Any player who cannot show a card of the chosen color must draw 2 cards from the draw pile.
- However, if every other player can show a card of the chosen color, you must draw 3 cards as a penalty.
Shown cards are not discarded — players keep them in their hand after revealing.
Reverse Hands
When you play a Reverse Hands card:
- All other players must turn their hands face up on the table so everyone can see their cards.
- Hands remain face up until the start of your next turn.
- Once your next turn begins, all players pick their cards back up and resume playing normally.
While hands are face up, all standard rules still apply — players play, draw, and say UNO as usual. Your own hand stays hidden.
For Colorblind Players
Every card in the Billie Eilish Add-On Pack features colorblind-friendly symbols in the corner, making it easy to identify each card's color without relying on color alone:
- Red — marked with a diamond symbol
- Yellow — marked with a star symbol
- Green — marked with a triangle symbol
- Blue — marked with a circle symbol
These symbols appear on all 16 cards in the pack and match the colorblind indicators used on newer UNO decks. If your classic UNO deck does not have these symbols, only the add-on cards will display them.
Strategy Tips
Here are some tips for getting the most out of the Billie Eilish Add-On Pack:
- Use Wild Pass Color when you're color-heavy — If you have many cards of one color, play a Wild Pass Color and choose that color. You'll offload cards while potentially flooding your opponent's hand.
- Trick Wild Card is best late-game — Play the Trick Wild Card when opponents have fewer cards. They're less likely to have the color you name, giving you an extra turn.
- Wild Color Challenge is a gamble — The Wild Color Challenge can punish multiple opponents at once, but if everyone has the color you pick, you draw 3. Choose a color you suspect opponents are low on.
- Reverse Hands gives you intel — Use the Reverse Hands card to see what everyone is holding. This information is valuable for planning your next moves, especially before playing a Wild Color Challenge.
- Combine with other UNO variants — Since this is an add-on pack, you can combine it with other expansions for even more chaos. For more wild UNO action, check out Uno No Mercy or Uno All Wild.
Important Notes
Keep these important details in mind when playing with the Billie Eilish Add-On Pack:
- Not a standalone game — This pack contains only 16 cards and cannot be played on its own. You must shuffle it into a complete classic UNO deck.
- All standard UNO rules apply — The add-on cards follow normal UNO play rules. You still need to match colors (or play a Wild), say "UNO!" on your second-to-last card, and draw if you cannot play.
- Compatible with the standard UNO deck — The 16 add-on cards are designed to integrate seamlessly with any standard 108-card UNO deck.
- Add-on cards are color-specific — Unlike standard Wild cards, the cards in this pack each belong to a specific color (Red, Yellow, Green, or Blue). You play them by matching that color, just like numbered or action cards.
- Saying UNO still applies — Don't forget to shout "UNO!" when you play your second-to-last card, even if it's a Wild Pass Color, Trick Wild Card, Wild Color Challenge, or Reverse Hands card.