Uno Billie Eilish Add-On Pack vs Uno All Wild
Side-by-side rules comparison
| Uno Billie Eilish Add-On Pack | Uno All Wild | |
|---|---|---|
| Players | 2-10 players | 2-10 players |
| Age | 7+ | 7+ |
| Duration | 15-30 min | 15-30 min |
| Category | Card Games | Card Games |
Introduction
Welcome to the Uno Billie Eilish Add-On Pack!
This themed expansion brings Billie Eilish to UNO with 16 brand-new cards featuring exclusive artwork and four unique card types. The pack is designed to be shuffled directly into a standard UNO deck, adding fresh twists to the classic game you already know.
Important: This is an add-on pack, not a standalone game. You need a classic UNO deck to play.
A typical game with the add-on pack takes approximately 15–30 minutes to complete with 2–10 players, ages 7 and up.
What's in the Pack
The Uno Billie Eilish Add-On Pack contains 16 cards featuring Billie Eilish themed artwork. The pack includes four special card types, each appearing in all four UNO colors:
- 4 Wild Pass Color cards (one Red, one Yellow, one Green, one Blue)
- 4 Trick Wild Cards (one Red, one Yellow, one Green, one Blue)
- 4 Wild Color Challenge cards (one Red, one Yellow, one Green, one Blue)
- 4 Reverse Hands cards (one Red, one Yellow, one Green, one Blue)
Each card includes colorblind-friendly symbols to help all players easily identify card colors. See For Colorblind Players for details.
Setup
Setting up with the Billie Eilish Add-On Pack is simple:
- Take all 16 cards from the Billie Eilish Add-On Pack.
- Shuffle them into your standard UNO deck. The add-on cards mix right in with the rest of your cards.
- Deal and play according to the classic UNO rules.
That's it! All standard UNO rules remain in effect. The add-on cards simply introduce new actions when they come up during play.
For a refresher on how to play UNO, visit our classic UNO rules page.
Setup
The Uno All Wild deck contains 112 cards — and every single one is a wild card! To set up:
- Shuffle the entire deck thoroughly.
- Deal 7 cards to each player.
- Place the remaining deck face down to form the draw pile.
- Flip the top card of the draw pile to start the discard pile.
- If the first card is an action card, its effect applies to the first player.
Card Rules
The Billie Eilish Add-On Pack introduces four special card types. Each card can be played on a matching color or on top of another card of the same type, just like standard UNO action cards. Here is how each one works:
Wild Pass Color
When you play a Wild Pass Color card:
- Choose a color (Red, Yellow, Green, or Blue).
- All players (including you) must take every card of that color from their hand and pass them to the player on their left.
- If a player has no cards of the chosen color, they simply pass nothing.
Play then continues to the next player as normal.
Trick Wild Card
When you play a Trick Wild Card:
- Choose a color (Red, Yellow, Green, or Blue).
- The next player must play a card of that color.
- If the next player cannot play a card of the chosen color, you get to take another turn immediately.
- If the next player can play a card of the chosen color, play continues normally.
Wild Color Challenge
When you play a Wild Color Challenge card:
- Choose a color (Red, Yellow, Green, or Blue).
- Every other player must show one card of that color from their hand.
- Any player who cannot show a card of the chosen color must draw 2 cards from the draw pile.
- However, if every other player can show a card of the chosen color, you must draw 3 cards as a penalty.
Shown cards are not discarded — players keep them in their hand after revealing.
Reverse Hands
When you play a Reverse Hands card:
- All other players must turn their hands face up on the table so everyone can see their cards.
- Hands remain face up until the start of your next turn.
- Once your next turn begins, all players pick their cards back up and resume playing normally.
While hands are face up, all standard rules still apply — players play, draw, and say UNO as usual. Your own hand stays hidden.
For Colorblind Players
Every card in the Billie Eilish Add-On Pack features colorblind-friendly symbols in the corner, making it easy to identify each card's color without relying on color alone:
- Red — marked with a diamond symbol
- Yellow — marked with a star symbol
- Green — marked with a triangle symbol
- Blue — marked with a circle symbol
These symbols appear on all 16 cards in the pack and match the colorblind indicators used on newer UNO decks. If your classic UNO deck does not have these symbols, only the add-on cards will display them.
Strategy Tips
Here are some tips for getting the most out of the Billie Eilish Add-On Pack:
- Use Wild Pass Color when you're color-heavy — If you have many cards of one color, play a Wild Pass Color and choose that color. You'll offload cards while potentially flooding your opponent's hand.
- Trick Wild Card is best late-game — Play the Trick Wild Card when opponents have fewer cards. They're less likely to have the color you name, giving you an extra turn.
- Wild Color Challenge is a gamble — The Wild Color Challenge can punish multiple opponents at once, but if everyone has the color you pick, you draw 3. Choose a color you suspect opponents are low on.
- Reverse Hands gives you intel — Use the Reverse Hands card to see what everyone is holding. This information is valuable for planning your next moves, especially before playing a Wild Color Challenge.
- Combine with other UNO variants — Since this is an add-on pack, you can combine it with other expansions for even more chaos. For more wild UNO action, check out Uno No Mercy or Uno All Wild.
Strategy Tips
Even though every card can be played at any time, strategy still matters:
- Save powerful cards — Hold onto Wild Draw 4, Wild Force Swap, and Wild Targeted Draw 2 for when opponents are close to winning.
- Use Force Swap wisely — If an opponent is about to go out, play Wild Force Swap to steal their near-empty hand!
- Play basic Wilds first — Dump your plain Wild cards early and keep action cards for maximum impact.
- Watch for Uno calls — Pay close attention when opponents play down to one card. Catching a missed Uno call forces them to draw 2.
- Shuffle Hands is a reset — If you have a large hand, Wild Shuffle Hands can redistribute cards and give you a fresh start.
Important Notes
Keep these important details in mind when playing with the Billie Eilish Add-On Pack:
- Not a standalone game — This pack contains only 16 cards and cannot be played on its own. You must shuffle it into a complete classic UNO deck.
- All standard UNO rules apply — The add-on cards follow normal UNO play rules. You still need to match colors (or play a Wild), say "UNO!" on your second-to-last card, and draw if you cannot play.
- Compatible with the standard UNO deck — The 16 add-on cards are designed to integrate seamlessly with any standard 108-card UNO deck.
- Add-on cards are color-specific — Unlike standard Wild cards, the cards in this pack each belong to a specific color (Red, Yellow, Green, or Blue). You play them by matching that color, just like numbered or action cards.
- Saying UNO still applies — Don't forget to shout "UNO!" when you play your second-to-last card, even if it's a Wild Pass Color, Trick Wild Card, Wild Color Challenge, or Reverse Hands card.
Objective
Be the first player to get rid of all your cards. When you play your second-to-last card, you must shout "UNO!". If another player catches you not saying it before the next player takes their turn, you draw 2 cards as a penalty.
In tournament play, points are scored when a player goes out. The first player to reach 500 points wins the game.
How to Play
Play proceeds clockwise. Since every card is wild, you can always play a card on your turn — there is no need to match colors or numbers because none exist!
On your turn:
- Play one card from your hand onto the discard pile.
- Follow the action on the card you played.
- If you choose not to play a card (strategic choice), you must draw one card from the draw pile. You may then play that drawn card if you wish.
Since you can always play a card, drawing is purely a strategic option — sometimes you may want to hold on to powerful action cards for later!
Card Types
The Uno All Wild deck has 8 different card types, and every card is wild. Here is every card in the game:
Basic Wild Cards
- Wild — A basic card with no special action. Simply play it and the next player takes their turn. There are 28 of these in the deck.
Action Wild Cards
- Wild Draw 2 — The next player must draw 2 cards and lose their turn. There are 16 of these in the deck.
- Wild Draw 4 — The next player must draw 4 cards and lose their turn. There are 8 of these in the deck.
- Wild Reverse — Reverses the direction of play. In a 2-player game, this acts as a Skip (you get another turn). There are 12 of these.
- Wild Skip — The next player is skipped and loses their turn. There are 12 of these in the deck.
- Wild Targeted Draw 2 — Choose any player to draw 2 cards. Unlike Wild Draw 2, this targets anyone, not just the next player. There are 16 of these.
- Wild Force Swap — Choose any other player and swap your entire hand with theirs. A game-changing card! There are 12 of these.
- Wild Shuffle Hands — All players pass their entire hand to the next player in the direction of play. Everyone gets a brand new hand! There are 8 of these.
Saying Uno
When you play your second-to-last card (leaving you with one card), you must shout "UNO!" immediately.
If another player catches you forgetting to say Uno before the next player begins their turn, you must draw 2 cards as a penalty.
You cannot call someone out after the next player has already started their turn.
Differences from Classic Uno
Here is what makes Uno All Wild different from the original:
- No colors or numbers — Every card is wild, so there is no color or number matching at all.
- You can always play — Since all cards are wild, you never have to draw because you can't play. Drawing is a strategic choice.
- Targeted Draw 2 — Unlike regular Uno, you can target any player to draw cards, not just the next player.
- Force Swap — Swap entire hands with any player. This does not exist in classic Uno.
- Shuffle Hands — Everyone passes their hand to the next player. A chaotic twist unique to this version.
- Faster games — With no restrictions on what to play, games tend to move much faster than classic Uno.
Scoring
When a player goes out, they score points for the cards remaining in opponents's hands:
- Wild — 40 points
- Wild Draw 2 — 50 points
- Wild Draw 4 — 60 points
- Wild Reverse — 20 points
- Wild Skip — 30 points
- Wild Targeted Draw 2 — 50 points
- Wild Force Swap — 40 points
- Wild Shuffle Hands — 40 points
First player to 500 points wins the match.
2-Player Rules
Uno All Wild plays slightly differently with just 2 players. Here are the key changes:
- Wild Reverse — Acts as a Skip. Since there are only 2 players, reversing direction means it comes right back to you — so you get another turn.
- Wild Skip — Also gives you another turn, since the only other player is skipped.
- Wild Targeted Draw 2 — There is only one possible target: your opponent. It works the same as a regular Wild Draw 2 in a 2-player game.
- Wild Shuffle Hands — With only 2 players, this is essentially a hand swap between you and your opponent. Use it strategically when your opponent has fewer cards!
- Wild Force Swap — Same as Shuffle Hands in a 2-player game: you swap hands with your only opponent.
With so many Skip-like effects (Reverse + Skip both give extra turns), 2-player games can feel very aggressive. Expect lots of back-and-forth draw battles!
Special Situations & Edge Cases
Here are rulings for tricky situations that can come up during a game:
Draw Pile Runs Out
If the draw pile is empty, take the entire discard pile (except the top card), shuffle it, and place it face down to form a new draw pile. Play continues without interruption.
Ending on an Action Card
You can end the game on any action card, including:
- Wild Draw 2 / Wild Draw 4 — The next player still draws the cards (these count toward scoring).
- Wild Skip / Wild Reverse — The effect still applies, though the game ends.
- Wild Targeted Draw 2 — The targeted player still draws 2 cards.
Ending on Wild Force Swap
If Wild Force Swap is your last card, you play it and win immediately. The swap does not happen because you have no cards left to give. You go out!
Ending on Wild Shuffle Hands
If Wild Shuffle Hands is your last card, you play it and win immediately. Since you have no cards to pass, the shuffle does not take effect.
Everyone Has One Card During Shuffle Hands
If every player has exactly one card when Wild Shuffle Hands is played, everyone simply passes their single card to the next player. Each player ends up with one (different) card. The game continues normally.
Targeted Draw 2 on a Player Who Said Uno
Yes, you can target a player who just said Uno with a Wild Targeted Draw 2. Saying Uno does not protect you from action cards — it only protects you from the 2-card penalty for not announcing.
House Rules & Popular Variations
While Uno All Wild is already chaotic, many groups add their own house rules to spice things up even more:
Stacking Draw Cards
The most popular house rule: when someone plays a Wild Draw 2 on you, you can play your own Wild Draw 2 (or a Wild Draw 4) to pass the penalty to the next player. The draw amounts stack up. The player who cannot respond must draw the entire total.
Speed Mode
Add a timer! Each player has 5 seconds to play a card on their turn. If they do not play in time, they must draw 1 card and their turn is skipped. This makes the already fast game even more frantic.
Blind Play
Players are not allowed to look at their cards! On each turn, draw the top card from your face-down hand and play it without seeing it first. Pure chaos and luck.
Double Down
If you have two identical cards (e.g., two Wild Skip cards), you may play them both at once. Both effects apply. Two Wild Draw 2 cards means the next player draws 4.
No Force Swap Protection
Some groups play that if you have only 1 card, you cannot be targeted by Wild Force Swap, giving Uno callers a small advantage.
Mercy Rule
If a player reaches 15+ cards in hand, they may discard 5 cards of their choice. This prevents one player from being completely buried.
Game Scenarios
Here are real game scenarios to help you understand how Uno All Wild works in action:
Scenario 1 — The Force Swap Rescue
4 players: Alice (8 cards), Bob (2 cards — "UNO!"), Charlie (6 cards), Diana (5 cards). Play goes clockwise.
It is Alice's turn. Bob has just one card left and is about to win. Alice plays a Wild Force Swap and chooses Bob. Alice gives her 7 remaining cards to Bob, and takes his 1 card.
Alice now has 1 card and shouts "UNO!" Bob went from nearly winning to holding 7 cards. Total reversal!
Scenario 2 — Shuffle Hands Chaos
4 players clockwise: Alice (2 cards — "UNO!"), Bob (10 cards), Charlie (4 cards), Diana (7 cards).
Bob plays a Wild Shuffle Hands. All players pass their hand to the next player clockwise: Alice gets Diana's 7 cards, Bob gets Alice's 2 cards, Charlie gets Bob's 9 remaining cards, Diana gets Charlie's 4 cards.
Bob went from 10 cards to 2 and shouts "UNO!" Alice lost her UNO position and now has 7 cards. Charlie is buried with 9 cards!
Scenario 3 — Targeted Draw 2 Snipe
3 players: Alice, Bob, Charlie. Charlie has 2 cards left and just said "UNO!"
It is Alice's turn. Instead of playing on the next player (Bob), Alice plays a Wild Targeted Draw 2 and targets Charlie directly. Charlie must draw 2 cards even though it is not his turn.
Charlie goes from 1 card back to 3 cards. His UNO is gone! Targeted Draw 2 can hit anyone — saying UNO does not protect you from action cards.
Scenario 4 — The Draw 4 Finish
2 players: Alice (1 card — "UNO!"), Bob (5 cards).
It is Alice's turn. Her last card is a Wild Draw 4. She plays it.
Alice wins! Bob must still draw 4 cards. Those 4 extra cards (plus his existing 5) all count toward Alice's score: 5 original + 4 drawn = 9 cards scored.
Scenario 5 — The 2-Player Reverse Loop
2 players: Alice and Bob.
Alice plays a Wild Reverse. In a 2-player game, Reverse acts as a Skip — Alice gets another turn. She plays another Wild Reverse. She gets yet another turn! Alice plays a Wild Skip. Another turn! Finally she plays a Wild and ends her streak.
Alice played 4 cards in a row without Bob getting a single turn! In 2-player mode, Reverse and Skip cards can chain into devastating combos.
Scenario 6 — Force Swap as Last Card
3 players: Alice (1 card — "UNO!"), Bob (6 cards), Charlie (4 cards).
It is Alice's turn. Her last card is a Wild Force Swap. She plays it.
Alice wins immediately! Since she has no cards left, the swap cannot happen. The Force Swap effect fizzles and the round ends. Alice scores the cards remaining in Bob's and Charlie's hands.
Scenario 7 — The Strategic Draw
3 players: Alice (3 cards, all Wild), Bob (2 cards — "UNO!"), Charlie (5 cards).
It is Alice's turn. She could play a Wild, but that would just give Bob his turn — and he might win. Instead, Alice chooses to draw a card from the draw pile, hoping for an action card. She draws a Wild Targeted Draw 2! She plays it immediately and targets Bob.
Bob draws 2 cards and goes from 1 card to 3. Alice's strategic draw paid off! Sometimes choosing not to play is the smartest move in Uno All Wild.