Uno All Wild vs Uno Splash
Side-by-side rules comparison
| Uno All Wild | Uno Splash | |
|---|---|---|
| Players | 2-10 players | 2-10 players |
| Age | 7+ | 7+ |
| Duration | 15-30 min | 15-30 min |
| Category | Card Games | Card Games |
Objective
Be the first player to get rid of all your cards. When you play your second-to-last card, you must shout "UNO!". If another player catches you not saying it before the next player takes their turn, you draw 2 cards as a penalty.
In tournament play, points are scored when a player goes out. The first player to reach 500 points wins the game.
Objective
The goal of Uno Splash is the same as classic Uno: be the first player to get rid of all your cards. Players take turns matching a card from their hand to the card on top of the discard pile by color, number, or symbol.
When you have only one card left, you must shout "UNO!" to alert the other players. If you forget and get caught, you draw two penalty cards.
Setup
The Uno All Wild deck contains 112 cards — and every single one is a wild card! To set up:
- Shuffle the entire deck thoroughly.
- Deal 7 cards to each player.
- Place the remaining deck face down to form the draw pile.
- Flip the top card of the draw pile to start the discard pile.
- If the first card is an action card, its effect applies to the first player.
Setup
- Shuffle all 108 cards thoroughly.
- Deal 7 cards to each player face down.
- Place the remaining deck face down in the center — this is the draw pile.
- Flip the top card of the draw pile face up to start the discard pile.
- If the first card is an Action or Wild card, apply special rules:
- Skip: The first player is skipped; play moves to the next player.
- Reverse: Play begins counterclockwise instead of clockwise.
- Draw Two: The first player draws two cards and is skipped.
- Wild: The first player chooses the starting color.
- Wild Draw Four: Return it to the deck, shuffle, and flip a new card.
Tip: Use the included clip to keep the draw pile together, especially if playing near water!
How to Play
Play proceeds clockwise. Since every card is wild, you can always play a card on your turn — there is no need to match colors or numbers because none exist!
On your turn:
- Play one card from your hand onto the discard pile.
- Follow the action on the card you played.
- If you choose not to play a card (strategic choice), you must draw one card from the draw pile. You may then play that drawn card if you wish.
Since you can always play a card, drawing is purely a strategic option — sometimes you may want to hold on to powerful action cards for later!
How to Play
Play proceeds clockwise. On your turn, you must play a card that matches the top card of the discard pile by color, number, or symbol. Alternatively, you can play a Wild card at any time.
If you can play: Place a matching card on the discard pile.
If you cannot play: Draw one card from the draw pile. If the drawn card can be played, you may play it immediately. Otherwise, play passes to the next player.
Saying "UNO!": When you play your second-to-last card (leaving one card in hand), you must shout "UNO!" If another player catches you forgetting before the next player takes their turn, you must draw 2 penalty cards.
Winning the round: The first player to play all their cards wins the round.
Card Types
The Uno All Wild deck has 8 different card types, and every card is wild. Here is every card in the game:
Basic Wild Cards
- Wild — A basic card with no special action. Simply play it and the next player takes their turn. There are 28 of these in the deck.
Action Wild Cards
- Wild Draw 2 — The next player must draw 2 cards and lose their turn. There are 16 of these in the deck.
- Wild Draw 4 — The next player must draw 4 cards and lose their turn. There are 8 of these in the deck.
- Wild Reverse — Reverses the direction of play. In a 2-player game, this acts as a Skip (you get another turn). There are 12 of these.
- Wild Skip — The next player is skipped and loses their turn. There are 12 of these in the deck.
- Wild Targeted Draw 2 — Choose any player to draw 2 cards. Unlike Wild Draw 2, this targets anyone, not just the next player. There are 16 of these.
- Wild Force Swap — Choose any other player and swap your entire hand with theirs. A game-changing card! There are 12 of these.
- Wild Shuffle Hands — All players pass their entire hand to the next player in the direction of play. Everyone gets a brand new hand! There are 8 of these.
Saying Uno
When you play your second-to-last card (leaving you with one card), you must shout "UNO!" immediately.
If another player catches you forgetting to say Uno before the next player begins their turn, you must draw 2 cards as a penalty.
You cannot call someone out after the next player has already started their turn.
Strategy Tips
Even though every card can be played at any time, strategy still matters:
- Save powerful cards — Hold onto Wild Draw 4, Wild Force Swap, and Wild Targeted Draw 2 for when opponents are close to winning.
- Use Force Swap wisely — If an opponent is about to go out, play Wild Force Swap to steal their near-empty hand!
- Play basic Wilds first — Dump your plain Wild cards early and keep action cards for maximum impact.
- Watch for Uno calls — Pay close attention when opponents play down to one card. Catching a missed Uno call forces them to draw 2.
- Shuffle Hands is a reset — If you have a large hand, Wild Shuffle Hands can redistribute cards and give you a fresh start.
Differences from Classic Uno
Here is what makes Uno All Wild different from the original:
- No colors or numbers — Every card is wild, so there is no color or number matching at all.
- You can always play — Since all cards are wild, you never have to draw because you can't play. Drawing is a strategic choice.
- Targeted Draw 2 — Unlike regular Uno, you can target any player to draw cards, not just the next player.
- Force Swap — Swap entire hands with any player. This does not exist in classic Uno.
- Shuffle Hands — Everyone passes their hand to the next player. A chaotic twist unique to this version.
- Faster games — With no restrictions on what to play, games tend to move much faster than classic Uno.
Scoring
When a player goes out, they score points for the cards remaining in opponents's hands:
- Wild — 40 points
- Wild Draw 2 — 50 points
- Wild Draw 4 — 60 points
- Wild Reverse — 20 points
- Wild Skip — 30 points
- Wild Targeted Draw 2 — 50 points
- Wild Force Swap — 40 points
- Wild Shuffle Hands — 40 points
First player to 500 points wins the match.
Scoring
When a player goes out (plays their last card), they score points based on the cards remaining in opponents' hands:
- Number cards (0-9): Face value
- Skip, Reverse, Draw Two: 20 points each
- Wild, Wild Draw Four: 50 points each
The first player to reach 500 points wins the game. Alternatively, you can play a single round where the first player to empty their hand wins.
2-Player Rules
Uno All Wild plays slightly differently with just 2 players. Here are the key changes:
- Wild Reverse — Acts as a Skip. Since there are only 2 players, reversing direction means it comes right back to you — so you get another turn.
- Wild Skip — Also gives you another turn, since the only other player is skipped.
- Wild Targeted Draw 2 — There is only one possible target: your opponent. It works the same as a regular Wild Draw 2 in a 2-player game.
- Wild Shuffle Hands — With only 2 players, this is essentially a hand swap between you and your opponent. Use it strategically when your opponent has fewer cards!
- Wild Force Swap — Same as Shuffle Hands in a 2-player game: you swap hands with your only opponent.
With so many Skip-like effects (Reverse + Skip both give extra turns), 2-player games can feel very aggressive. Expect lots of back-and-forth draw battles!
Special Situations & Edge Cases
Here are rulings for tricky situations that can come up during a game:
Draw Pile Runs Out
If the draw pile is empty, take the entire discard pile (except the top card), shuffle it, and place it face down to form a new draw pile. Play continues without interruption.
Ending on an Action Card
You can end the game on any action card, including:
- Wild Draw 2 / Wild Draw 4 — The next player still draws the cards (these count toward scoring).
- Wild Skip / Wild Reverse — The effect still applies, though the game ends.
- Wild Targeted Draw 2 — The targeted player still draws 2 cards.
Ending on Wild Force Swap
If Wild Force Swap is your last card, you play it and win immediately. The swap does not happen because you have no cards left to give. You go out!
Ending on Wild Shuffle Hands
If Wild Shuffle Hands is your last card, you play it and win immediately. Since you have no cards to pass, the shuffle does not take effect.
Everyone Has One Card During Shuffle Hands
If every player has exactly one card when Wild Shuffle Hands is played, everyone simply passes their single card to the next player. Each player ends up with one (different) card. The game continues normally.
Targeted Draw 2 on a Player Who Said Uno
Yes, you can target a player who just said Uno with a Wild Targeted Draw 2. Saying Uno does not protect you from action cards — it only protects you from the 2-card penalty for not announcing.
House Rules & Popular Variations
While Uno All Wild is already chaotic, many groups add their own house rules to spice things up even more:
Stacking Draw Cards
The most popular house rule: when someone plays a Wild Draw 2 on you, you can play your own Wild Draw 2 (or a Wild Draw 4) to pass the penalty to the next player. The draw amounts stack up. The player who cannot respond must draw the entire total.
Speed Mode
Add a timer! Each player has 5 seconds to play a card on their turn. If they do not play in time, they must draw 1 card and their turn is skipped. This makes the already fast game even more frantic.
Blind Play
Players are not allowed to look at their cards! On each turn, draw the top card from your face-down hand and play it without seeing it first. Pure chaos and luck.
Double Down
If you have two identical cards (e.g., two Wild Skip cards), you may play them both at once. Both effects apply. Two Wild Draw 2 cards means the next player draws 4.
No Force Swap Protection
Some groups play that if you have only 1 card, you cannot be targeted by Wild Force Swap, giving Uno callers a small advantage.
Mercy Rule
If a player reaches 15+ cards in hand, they may discard 5 cards of their choice. This prevents one player from being completely buried.
Game Scenarios
Here are real game scenarios to help you understand how Uno All Wild works in action:
Scenario 1 — The Force Swap Rescue
4 players: Alice (8 cards), Bob (2 cards — "UNO!"), Charlie (6 cards), Diana (5 cards). Play goes clockwise.
It is Alice's turn. Bob has just one card left and is about to win. Alice plays a Wild Force Swap and chooses Bob. Alice gives her 7 remaining cards to Bob, and takes his 1 card.
Alice now has 1 card and shouts "UNO!" Bob went from nearly winning to holding 7 cards. Total reversal!
Scenario 2 — Shuffle Hands Chaos
4 players clockwise: Alice (2 cards — "UNO!"), Bob (10 cards), Charlie (4 cards), Diana (7 cards).
Bob plays a Wild Shuffle Hands. All players pass their hand to the next player clockwise: Alice gets Diana's 7 cards, Bob gets Alice's 2 cards, Charlie gets Bob's 9 remaining cards, Diana gets Charlie's 4 cards.
Bob went from 10 cards to 2 and shouts "UNO!" Alice lost her UNO position and now has 7 cards. Charlie is buried with 9 cards!
Scenario 3 — Targeted Draw 2 Snipe
3 players: Alice, Bob, Charlie. Charlie has 2 cards left and just said "UNO!"
It is Alice's turn. Instead of playing on the next player (Bob), Alice plays a Wild Targeted Draw 2 and targets Charlie directly. Charlie must draw 2 cards even though it is not his turn.
Charlie goes from 1 card back to 3 cards. His UNO is gone! Targeted Draw 2 can hit anyone — saying UNO does not protect you from action cards.
Scenario 4 — The Draw 4 Finish
2 players: Alice (1 card — "UNO!"), Bob (5 cards).
It is Alice's turn. Her last card is a Wild Draw 4. She plays it.
Alice wins! Bob must still draw 4 cards. Those 4 extra cards (plus his existing 5) all count toward Alice's score: 5 original + 4 drawn = 9 cards scored.
Scenario 5 — The 2-Player Reverse Loop
2 players: Alice and Bob.
Alice plays a Wild Reverse. In a 2-player game, Reverse acts as a Skip — Alice gets another turn. She plays another Wild Reverse. She gets yet another turn! Alice plays a Wild Skip. Another turn! Finally she plays a Wild and ends her streak.
Alice played 4 cards in a row without Bob getting a single turn! In 2-player mode, Reverse and Skip cards can chain into devastating combos.
Scenario 6 — Force Swap as Last Card
3 players: Alice (1 card — "UNO!"), Bob (6 cards), Charlie (4 cards).
It is Alice's turn. Her last card is a Wild Force Swap. She plays it.
Alice wins immediately! Since she has no cards left, the swap cannot happen. The Force Swap effect fizzles and the round ends. Alice scores the cards remaining in Bob's and Charlie's hands.
Scenario 7 — The Strategic Draw
3 players: Alice (3 cards, all Wild), Bob (2 cards — "UNO!"), Charlie (5 cards).
It is Alice's turn. She could play a Wild, but that would just give Bob his turn — and he might win. Instead, Alice chooses to draw a card from the draw pile, hoping for an action card. She draws a Wild Targeted Draw 2! She plays it immediately and targets Bob.
Bob draws 2 cards and goes from 1 card to 3. Alice's strategic draw paid off! Sometimes choosing not to play is the smartest move in Uno All Wild.
Game Scenarios
Here are real game scenarios to help you understand how the rules work in action:
Scenario 1 — The Draw Two Chain
3 players at the pool: Alice, Bob, Charlie. Play goes clockwise. Current card: Red 5.
Alice plays a red Draw Two (+2). Bob has no Draw Two to respond.
Bob draws 2 cards and loses his turn. Charlie plays next.
Scenario 2 — Wild Draw Four Challenge
4 players: Alice, Bob, Charlie, Diana. Current color is green.
Alice plays a Wild Draw Four and calls Blue. Bob suspects Alice still has green cards and decides to challenge. Alice reveals her hand... she has a green 7!
Challenge succeeds! Alice must draw 4 cards herself. Bob plays normally on blue.
Scenario 3 — The Reverse Steal (2 Players)
2 players: Alice (3 cards) and Bob (6 cards). Current card: Blue 8.
Alice plays a blue Reverse. In a 2-player game, this acts as a Skip — Alice gets another turn! She plays a blue Skip, getting yet another turn. She plays her last card, a blue 3.
Alice wins with a triple combo! Reverse → Skip → final card, all in one streak.
Scenario 4 — Forgetting to Say UNO
3 players poolside: Alice (2 cards), Bob, Charlie.
Alice plays her second-to-last card (a yellow 5) but forgets to shout "UNO!". Bob notices immediately and calls her out before Charlie takes his turn.
Alice must draw 2 penalty cards, going from 1 card back to 3. Always remember to yell UNO!
Scenario 5 — The Color Shift Strategy
4 players: Alice, Bob, Charlie, Diana. Current color is red. Diana has 5 blue cards and a Wild.
Diana plays the Wild card and calls Blue. On her next turns, she rapidly plays her blue cards one after another.
Diana goes from 6 cards to 1 in a few turns by shifting the color to her advantage. Smart use of the Wild card!
What's in the Box
Uno Splash comes with:
- 108 waterproof plastic cards
- 1 clip to hold the deck together
- 1 rules sheet
The deck contains:
- 76 Number Cards — 0-9 in four colors (red, blue, green, yellow). One "0" and two of each 1-9 per color.
- 24 Action Cards — Two each of Skip, Reverse, and Draw Two per color (8 Skip, 8 Reverse, 8 Draw Two).
- 4 Wild Cards
- 4 Wild Draw Four Cards
The cards are made of durable, splash-proof plastic so they won't get ruined by water.
Action Cards
Uno Splash includes the same action cards as classic Uno. All Action Cards are worth 20 points each and come in all four colors (Red, Yellow, Green, Blue).
Skip
When played, the next player loses their turn and play moves to the following player.
Reverse
Reverses the direction of play. If play was going clockwise, it now goes counterclockwise, and vice versa. In a two-player game, Reverse acts the same as a Skip card.
Draw Two (+2)
The next player must draw 2 cards and lose their turn. This card can only be played on a matching color or on another Draw Two.
Wild Cards
Wild
Can be played on any card, regardless of color or number. When played, the player chooses the color that play continues with. Wild cards are worth 50 points.
Wild Draw Four (+4)
The most powerful card in the game. When played:
- The player chooses the next color.
- The next player must draw 4 cards and lose their turn.
Important rule: You may only play a Wild Draw Four if you have no other card that matches the current color. If the next player suspects you played it illegally, they can challenge you:
- Challenge succeeds: You (the player who used the +4) must draw 4 cards instead.
- Challenge fails: The challenger draws 6 cards total (4 + 2 penalty).
Two-Player Rules
Uno Splash works great with just two players, with these adjustments:
- Reverse acts as a Skip — it bounces play back to you for another turn.
- Skip gives you an extra turn.
- All other rules remain the same.
Tips for Playing Near Water
Uno Splash is designed for wet environments, but here are some tips to get the most out of it:
- Use the clip: Always clip the draw pile together so cards don't float away.
- Dry surface: Play on a towel or pool float for a stable surface.
- Rinse after use: If played in chlorinated or salt water, rinse the cards with fresh water and let them dry.
- Shuffle well: Plastic cards tend to stick together, so give them a good shuffle.
- Wind: On windy days, weigh down the discard pile or use the clip on it too.