Complete Rules & How to Play
Here to Slay is a competitive role-playing card game where players assemble a party of Heroes to slay dangerous Monsters. Equip items, cast powerful spells, use roll modifiers, and challenge your opponents. The first player to slay three Monsters or assemble a full party of six different classes wins the game!
Welcome to Here to Slay!
In this game, you'll assemble a full Party of Heroes to slay dangerous Monsters while working to avoid the sabotage of your friends (enemies). You'll also equip items to your Heroes, harness powerful magic, and use roll modifiers to tip the odds in your favor.
The first player to slay three Monsters, or assemble a full Party with six different classes, wins the game!
A typical game of Here to Slay takes approximately 30-60 minutes to complete.
Inside the box, you'll find the following components:
Follow these steps to set up the game:
Whoever picked their Party Leader card last gets to go first. Players take turns going clockwise around the table.
On your turn, you get three action points to spend. You can perform the actions below in any order, and you can perform the same action more than once if you have enough action points.
Important: If a card's effect tells you to perform an action immediately, you do not have to spend an additional action point for that action.
Your turn ends when you have no action points left or you choose not to take any additional actions. Unused action points do not roll over into your next turn.
For details on each card type, see Card Types.
Each Hero and Party Leader card has a class. There are six classes in the game, each represented by a colored symbol:
A gray symbol on Monster cards denotes a Hero card of any class.
Some Monster cards require you to have a Hero or Party Leader of a certain class in your Party to ATTACK them. You can also win the game by assembling a full Party that includes all six different classes. See Monsters for attack requirements.
The main deck contains five different types of standard-sized cards: Hero, Item, Magic, Modifier, and Challenge cards.
Your Heroes are brave adventurers. Each Hero card has a class and an effect with a roll requirement. To use a Hero card's effect, you must roll two dice and score equal to or higher than that roll requirement.
Item cards are enchanted weapons and objects that can be equipped to your Hero cards. Most Item cards bestow positive benefits such as bonuses to rolls or protections.
Some Item cards are Cursed Items that provide negative effects. These can be equipped to enemy Hero cards to give them disadvantages.
Magic cards are powerful spells with a one-time effect. After using a Magic card's effect, move it to the discard pile immediately.
Modifier cards tip the odds in your favor. You can play a Modifier card instantly from your hand when any player (including you) rolls the dice, to modify the roll by the amount stated on the card. Playing a Modifier card does not cost any action points.
Challenge cards can be used to try to stop another player from playing a Hero, Item, or Magic card. Playing a Challenge card does not cost any action points.
See also Party Leaders and Monsters for additional card types.
Party Leader cards are oversized cards with light-colored backs. Each Party Leader has a class and a skill that gives you a unique advantage throughout the game.
Note: You may not use The Shadow Claw as your Party Leader card in 2-player games.
For details on Hero card abilities, see Card Types.
Monster cards are oversized cards with navy blue backs. On your turn, you can ATTACK any face-up Monster card in the center of the table for a cost of two action points.
To ATTACK a Monster, you must first meet the Party requirements listed on that card. Some require a certain number of Hero cards in your Party, while others require specific classes. Your Party Leader card is not considered a Hero card and does not count toward Hero card requirements.
If a Monster card requires a specific class plus a Hero of "any class," a single Hero of that specific class can fulfill either requirement, but not both.
Each Monster card has a roll requirement. Roll two dice:
Regardless of the outcome, you do not get your action points back.
When you SLAY a Monster:
Slaying three Monsters is one of the two win conditions.
There are two ways to win the game:
Congratulations — you can officially brag that you are the best adventurer and monster slayer in the entire world!
Here is a list of key terms used in the game:
Here are some tips to sharpen your adventuring skills:
If you enjoy strategic card games like Here to Slay, you might also like Pokémon TCG or Gin Rummy.
Here to Slay can be played with 2 players with the following adjustment:
All other rules remain the same. With only one opponent, Challenge cards and steal/destroy effects become even more impactful, and the race to six classes or three Monster slays is more direct.
Q: Does my Party Leader card count as a Hero card?
A: No. Party Leader cards are not considered Hero cards. They do not count toward Monster card Party requirements that ask for a certain number of Hero cards. However, they do have a class and count toward the six-class win condition.
Q: Can I use a Hero card's effect more than once per turn?
A: No. You can only attempt to use a Hero card's effect once per turn, even if your first roll was unsuccessful. You do not get the action point back on a failed roll.
Q: Do Modifier and Challenge cards cost action points?
A: No. Modifier cards and Challenge cards can be played instantly from your hand without spending any action points. Modifier cards can be played on any player's roll, and Challenge cards can be played on another player's turn when they attempt to play a Hero, Item, or Magic card.
Q: Can I equip an Item card to my Party Leader?
A: No. Item cards can only be equipped to Hero cards, not to Party Leader cards.
Q: What happens to an Item card if its Hero is destroyed?
A: If a Hero card with an equipped Item card is destroyed, stolen, or returned to your hand, the Item card goes along with it. The Item shares the same fate as the Hero it is equipped to.
Q: Can a card be challenged more than once?
A: No. Each card can only be challenged once. If one player has already challenged a card being played, no other player may challenge that same card a second time.
Q: Can I replace an Item card on a Hero with a different Item?
A: No. Only one Item card can be equipped to a Hero at a time, and you cannot replace it with another. The equipped Item must be removed (destroyed, discarded, etc.) before a new one can be equipped.
Q: Do unused action points carry over to my next turn?
A: No. Unused action points do not roll over. Your turn ends when you run out of action points or choose to stop. You start each turn with a fresh set of three action points.
Q: Can I steal or destroy Monster cards in another player's Party?
A: No. Monster cards in a player's Party cannot be stolen, destroyed, attacked, or returned to hand. Once slain, a Monster stays with the player permanently.
Q: What happens if I fail a Monster attack roll?
A: It depends on your roll. If your roll falls within the Monster's fight-back range, you must pay the listed penalty (e.g., SACRIFICE a Hero card). If your roll is between the fight-back range and the slay requirement, nothing happens. Either way, you do not get your 2 action points back.