Uno

Complete Rules & How to Play

Players: 2-10 players Age: 7+ Duration: 15-30 min Category: Card Games

Uno is the classic card game loved worldwide. Match colors, numbers, and symbols to be the first to play all your cards. With 112 cards, simple rules, and endless fun, Uno is perfect for the whole family.

1. Objective

Be the first player to play all the cards in your hand. When you go out, you score points for the cards remaining in your opponents's hands. The first player to reach 500 points wins the game.

2. Card Breakdown

The standard Uno deck contains 112 cards:

  • 76 Number cards — Numbers 0–9 in four colors (Red, Blue, Green, Yellow). One 0 per color, two of each 1–9 per color.
  • 8 Skip cards — 2 per color.
  • 8 Reverse cards — 2 per color.
  • 8 Draw Two (+2) cards — 2 per color.
  • 4 Wild cards
  • 4 Wild Draw Four (+4) cards
  • 4 Blank cards — Depending on the edition, these may be replaced by:
  • Swap Hands — Wild card. Swap your entire hand with another player.
  • Shuffle Hands — Wild card. All hands are shuffled together and redealt evenly.

3. Setup

  1. Each player draws a card — the player with the highest point value becomes the dealer.
  2. Shuffle the deck and deal 7 cards to each player.
  3. Place the remaining cards face down to form the Draw Pile.
  4. Flip the top card of the Draw Pile to start the Discard Pile.

First Card Rules

If the first card flipped is an action card, special rules apply:

  • Skip — The first player (left of dealer) is skipped.
  • Reverse — Play goes right instead of left; the player to the right of the dealer goes first.
  • Draw Two — First player draws 2 cards and is skipped.
  • Wild — Player to the left of the dealer chooses the color and plays first.
  • Wild Draw Four — Return it to the deck and flip another card.

4. How to Play

The player to the left of the dealer goes first. Play passes to the left (clockwise).

On your turn, play one card that matches the top card of the Discard Pile by color, number, or symbol. You may also play a Wild or Wild Draw Four card at any time.

If you have no matching card, draw one card from the Draw Pile. If the drawn card is playable, you may play it immediately. Otherwise, your turn ends.

Reneging (Choosing Not to Play)

You may choose not to play a card from your hand, even if you have a playable card. If you choose not to play, you must draw one card from the Draw Pile. If that drawn card is playable, you may play it — but you cannot then play a card from your original hand.

Calling UNO

When you play your second-to-last card, you must shout "UNO!" before playing it. If another player catches you with one card without having said UNO (before the next player begins their turn), you must draw 4 cards as a penalty. You are safe if you catch yourself before someone else does.

Going Out

Play your final card to go out. If your last card is a Draw Two or Wild Draw Four, the next player still draws those cards (which count toward your score).

If the Draw Pile runs out, reshuffle the Discard Pile (except the top card) to form a new Draw Pile and continue play.

5. Number Cards

The deck includes number cards from 0 to 9 in four colors: Red, Blue, Green, and Yellow.

  • Each color has one 0 card and two of each number 1–9 (19 cards per color, 76 total).
  • Number cards are played by matching color or number with the top of the Discard Pile.
  • Number cards are worth their face value (0–9 points) when scoring.

6. Color Action Cards

Color Action Cards come in all four colors and are worth 20 points each. They can be played by matching color or by playing the same symbol on a different color.

  • Skip — The next player loses their turn. Can be played on a matching color or on another Skip card.
  • Reverse — Reverses the direction of play (clockwise becomes counterclockwise and vice versa). Can be played on a matching color or another Reverse.
  • Draw Two (+2) — The next player must draw 2 cards and loses their turn. Can be played on a matching color or another Draw Two. Note: Stacking +2 on +2 is NOT an official rule.

7. Wild Cards

Wild cards can be played regardless of the current color or number. All Wild Cards are worth 50 points each.

  • Wild — Choose any color to continue play. Can be played at any time, even if you have another playable card.
  • Wild Draw Four (+4) — Choose the next color AND the next player draws 4 cards and loses their turn. Can only be played when you have no card matching the color currently in play (you may play it if you have a matching number or symbol in a different color).

Challenge Rule (Wild Draw Four Only)

If you suspect a player illegally played a Wild Draw Four (meaning they did have a card matching the current color), you can challenge them. Only the player who is required to draw may issue the challenge.

  • Challenge succeeds (player was guilty) — The player who played the Wild Draw Four must draw 4 cards instead.
  • Challenge fails (player was innocent) — The challenger must draw 6 cards (the original 4 + 2 penalty cards).

8. Two-Player Rules

When playing Uno with just 2 players, some cards work differently:

  • Reverse — Acts as a Skip: your opponent is skipped and you play another card immediately.
  • Skip — Your opponent is skipped and you play another card immediately.
  • After a Draw Two or Wild Draw Four, your opponent draws the cards and play returns to you.

9. Variant Cards (Modern Editions)

Some modern Uno editions replace the 4 Blank Cards with special variant cards. These are not part of the original classic rules but are widely used:

Swap Hands

  • Acts as a Wild card — can be played on any card.
  • Choose the next color, then swap your entire hand with any player of your choice.
  • Extremely powerful when you have many cards and another player is close to winning.
  • Worth 40 points when scored.

Shuffle Hands

  • Acts as a Wild card — can be played on any card.
  • Choose the next color, then all players put their cards together.
  • The cards are shuffled and redealt evenly to all players (any remainder goes to the Draw Pile).
  • A great equalizer — it can save a player with many cards or disrupt someone about to win.
  • Worth 40 points when scored.

Note: If your deck includes these cards, remove the Blank Cards before playing. You cannot have both in the same game.

10. Scoring

When a player goes out, they score points for the cards remaining in all opponents' hands:

  • Number cards (0–9) — Face value
  • Skip, Reverse, Draw Two — 20 points each
  • Swap Hands, Shuffle Hands — 40 points each (if using variant cards)
  • Wild, Wild Draw Four — 50 points each

The first player to reach 500 points wins the game.

Alternative Scoring

Instead of scoring points for going out, you can track the points each player is caught with. When someone reaches 500 points, the player with the lowest score wins.

11. Game Scenarios

Here are real game scenarios to help you understand how the official Uno rules work in action:

Scenario 1 — The Wild Draw Four Challenge

3 players: Alice, Bob, Charlie. Current color is Red.

Alice plays a Wild Draw Four and calls Blue. Bob suspects Alice has a Red card and decides to challenge. Alice reveals her hand: she has a Red 7! The challenge succeeds.

Alice must draw 4 cards instead of Bob. Bob is safe! The color remains Red (the Wild Draw Four is discarded).

Scenario 2 — Failed Challenge Backfire

Same setup. Current color is Red.

Alice plays a Wild Draw Four and calls Green. Bob challenges again. Alice reveals her hand: she has Blue 3, Yellow 5, Green 8 — but no Red cards! The challenge fails.

Bob must draw 6 cards (4 + 2 penalty for the failed challenge) and loses his turn. The color becomes Green.

Scenario 3 — The Reneging Strategy

Alice has: Red 3, Red Skip, Blue 7. Top card is Red 5.

Alice could play the Red 3 or the Red Skip, but she wants to keep them for later. She chooses to renege (not play) and draws from the Draw Pile. She draws a Red 9. She may play it immediately, but she cannot now play the Red 3 or Skip from her original hand.

Alice plays the Red 9 from the draw and keeps her Skip for a strategic moment later.

Scenario 4 — Forgetting to Say UNO

Bob has 2 cards left. He plays his second-to-last card without saying "UNO!"

Charlie notices before the next player starts their turn and calls Bob out. Bob forgot to say UNO!

Bob must draw 4 cards as a penalty. He goes from nearly winning to having 5 cards!

Scenario 5 — Going Out with a Draw Two

Alice has 1 card left: a Green Draw Two. Top card is Green 4. She has already said "UNO!"

Alice plays her Green Draw Two as her last card and goes out!

Alice wins the round. Bob (next player) still draws 2 cards, and those cards count toward Alice's score.

Scenario 6 — Two-Player Reverse Chain

2 players: Alice and Bob. Current color is Blue.

Alice plays a Blue Reverse. In a 2-player game, Reverse acts as Skip — so Bob is skipped and Alice goes again. Alice plays another Reverse (Yellow this time, matching the symbol). Bob is skipped again!

Alice gets 3 turns in a row! In 2-player games, Reverse and Skip are equally powerful.

Scenario 7 — First Card is an Action Card

Dealer flips the first card: a Red Draw Two.

The first player (left of dealer) must draw 2 cards and is skipped. Play continues with the second player, who must match Red or play a Draw Two.

The first player starts the game at a disadvantage with 9 cards instead of 7! If the first card was a Wild Draw Four, it would be returned to the deck and another card flipped.

Special Cards

Skip: Next player loses their turn. Can be played on a matching color or on another Skip. Worth 20 points.
Reverse: Reverses direction of play (clockwise ↔ counterclockwise). In a 2-player game, acts as a Skip. Worth 20 points.
Draw Two (+2): Next player draws 2 cards and loses their turn. Can be played on a matching color or another Draw Two. Stacking is NOT official. Worth 20 points.
Wild: Play on any card. Choose the next color. Can be played even if you have another playable card. Worth 50 points.
Wild Draw Four: Choose the next color AND next player draws 4. Can ONLY be played when you have no card matching the current COLOR. Can be challenged! Worth 50 points.
Blank Card: A customizable card included in the deck. Write your own house rule on it! Some editions replace blanks with Swap Hands or Shuffle Hands cards. Not used in official classic rules.
Swap Hands: Wild card found in some editions. When played, choose any color and swap your entire hand with another player of your choice. A powerful strategic card!
Shuffle Hands: Wild card found in some editions. When played, choose any color. All players put their hands together, shuffle them, and deal them back evenly. A complete reset!

Frequently Asked Questions

Q: How many cards are in an Uno deck?

A: A standard Uno deck contains 112 cards: 76 number cards (0–9 in four colors), 8 Skip cards, 8 Reverse cards, 8 Draw Two cards, 4 Wild cards, 4 Wild Draw Four cards, and 4 blank cards.

Q: Can you stack +2 on +2 in official Uno rules?

A: No. According to official Uno rules, you cannot stack Draw Two on Draw Two. The targeted player must draw 2 cards and lose their turn. Stacking is a very common house rule, but it is not part of the official game. (However, stacking IS official in Uno Show 'Em No Mercy.)

Q: What is the challenge rule in Uno?

A: The challenge rule applies only to the Wild Draw Four card. If you suspect the player who played a Wild Draw Four actually had a card matching the current color (making the play illegal), you can challenge them. They must show their hand. If guilty, they draw 4 instead of you. If innocent, you draw 6 cards (4 + 2 penalty). Only the player required to draw can challenge.

Q: Can you end on a Wild Draw Four?

A: Yes! You can end the game on any card, including a Wild Draw Four. The next player still has to draw 4 cards, and those cards count toward your score.

Q: What happens if you forget to say UNO?

A: If you are caught with one card remaining without having said "UNO!" (before the next player begins their turn), you must draw 4 cards as a penalty. You are safe if you catch yourself and say it before another player catches you.

Q: Can you choose not to play a card in Uno?

A: Yes! This is called reneging. You may choose not to play a card from your hand, even if you have a playable card. Instead, you must draw one card from the Draw Pile. If that drawn card is playable, you may play it, but you cannot then play a card from your original hand.

Q: What happens when the Draw Pile runs out?

A: If the Draw Pile runs out, take the Discard Pile (except the top card), shuffle it, and place it face down to form a new Draw Pile. Play continues as normal.

Q: How does Reverse work in a 2-player game?

A: In a 2-player game, Reverse acts as a Skip. When you play a Reverse, your opponent is skipped and you play another card immediately. The same applies to Skip cards.

Q: When can you play a Wild Draw Four?

A: You can only play a Wild Draw Four when you have no card matching the color currently in play. You may play it if you have a matching number or symbol in a different color. If another player suspects you played it illegally, they can challenge you.

Q: How many cards do you start with in Uno?

A: Each player starts with 7 cards. This applies to all versions of Uno.

Q: What is the difference between Uno and Uno No Mercy?

A: Uno No Mercy (Uno Show 'Em No Mercy) is a much more aggressive variant with 168 cards. It adds brutal new cards (+4 colored, +6, +10, Skip Everyone, Discard All, Wild Reverse Draw 4, Wild Color Roulette), makes stacking official, introduces the Mercy Rule (25+ cards = knocked out), and requires drawing until you find a playable card. Classic Uno has 112 cards and simpler rules. See our Uno No Mercy rules for the full guide.

Q: Can you play a Wild card on top of another Wild card?

A: Yes! You can play a Wild card at any time, including on top of another Wild card. You simply choose the new color that continues play.

Generated from GameRules — https://gamerules101.com/game/uno/