Complete Rules & How to Play
Uno All Wild is the wildest version of Uno yet — every single card is a wild card! With no colors or numbers to match, players can play any card on their turn. The game is all about the crazy action cards that keep everyone on their toes.
Be the first player to get rid of all your cards. When you play your second-to-last card, you must shout "UNO!". If another player catches you not saying it before the next player takes their turn, you draw 2 cards as a penalty.
In tournament play, points are scored when a player goes out. The first player to reach 500 points wins the game.
The Uno All Wild deck contains 112 cards — and every single one is a wild card! To set up:
Play proceeds clockwise. Since every card is wild, you can always play a card on your turn — there is no need to match colors or numbers because none exist!
On your turn:
Since you can always play a card, drawing is purely a strategic option — sometimes you may want to hold on to powerful action cards for later!
The Uno All Wild deck has 8 different card types, and every card is wild. Here is every card in the game:
When you play your second-to-last card (leaving you with one card), you must shout "UNO!" immediately.
If another player catches you forgetting to say Uno before the next player begins their turn, you must draw 2 cards as a penalty.
You cannot call someone out after the next player has already started their turn.
Even though every card can be played at any time, strategy still matters:
Here is what makes Uno All Wild different from the original:
When a player goes out, they score points for the cards remaining in opponents's hands:
First player to 500 points wins the match.
Uno All Wild plays slightly differently with just 2 players. Here are the key changes:
With so many Skip-like effects (Reverse + Skip both give extra turns), 2-player games can feel very aggressive. Expect lots of back-and-forth draw battles!
Here are rulings for tricky situations that can come up during a game:
If the draw pile is empty, take the entire discard pile (except the top card), shuffle it, and place it face down to form a new draw pile. Play continues without interruption.
You can end the game on any action card, including:
If Wild Force Swap is your last card, you play it and win immediately. The swap does not happen because you have no cards left to give. You go out!
If Wild Shuffle Hands is your last card, you play it and win immediately. Since you have no cards to pass, the shuffle does not take effect.
If every player has exactly one card when Wild Shuffle Hands is played, everyone simply passes their single card to the next player. Each player ends up with one (different) card. The game continues normally.
Yes, you can target a player who just said Uno with a Wild Targeted Draw 2. Saying Uno does not protect you from action cards — it only protects you from the 2-card penalty for not announcing.
While Uno All Wild is already chaotic, many groups add their own house rules to spice things up even more:
The most popular house rule: when someone plays a Wild Draw 2 on you, you can play your own Wild Draw 2 (or a Wild Draw 4) to pass the penalty to the next player. The draw amounts stack up. The player who cannot respond must draw the entire total.
Add a timer! Each player has 5 seconds to play a card on their turn. If they do not play in time, they must draw 1 card and their turn is skipped. This makes the already fast game even more frantic.
Players are not allowed to look at their cards! On each turn, draw the top card from your face-down hand and play it without seeing it first. Pure chaos and luck.
If you have two identical cards (e.g., two Wild Skip cards), you may play them both at once. Both effects apply. Two Wild Draw 2 cards means the next player draws 4.
Some groups play that if you have only 1 card, you cannot be targeted by Wild Force Swap, giving Uno callers a small advantage.
If a player reaches 15+ cards in hand, they may discard 5 cards of their choice. This prevents one player from being completely buried.
Here are real game scenarios to help you understand how Uno All Wild works in action:
4 players: Alice (8 cards), Bob (2 cards — "UNO!"), Charlie (6 cards), Diana (5 cards). Play goes clockwise.
It is Alice's turn. Bob has just one card left and is about to win. Alice plays a Wild Force Swap and chooses Bob. Alice gives her 7 remaining cards to Bob, and takes his 1 card.
Alice now has 1 card and shouts "UNO!" Bob went from nearly winning to holding 7 cards. Total reversal!
4 players clockwise: Alice (2 cards — "UNO!"), Bob (10 cards), Charlie (4 cards), Diana (7 cards).
Bob plays a Wild Shuffle Hands. All players pass their hand to the next player clockwise: Alice gets Diana's 7 cards, Bob gets Alice's 2 cards, Charlie gets Bob's 9 remaining cards, Diana gets Charlie's 4 cards.
Bob went from 10 cards to 2 and shouts "UNO!" Alice lost her UNO position and now has 7 cards. Charlie is buried with 9 cards!
3 players: Alice, Bob, Charlie. Charlie has 2 cards left and just said "UNO!"
It is Alice's turn. Instead of playing on the next player (Bob), Alice plays a Wild Targeted Draw 2 and targets Charlie directly. Charlie must draw 2 cards even though it is not his turn.
Charlie goes from 1 card back to 3 cards. His UNO is gone! Targeted Draw 2 can hit anyone — saying UNO does not protect you from action cards.
2 players: Alice (1 card — "UNO!"), Bob (5 cards).
It is Alice's turn. Her last card is a Wild Draw 4. She plays it.
Alice wins! Bob must still draw 4 cards. Those 4 extra cards (plus his existing 5) all count toward Alice's score: 5 original + 4 drawn = 9 cards scored.
2 players: Alice and Bob.
Alice plays a Wild Reverse. In a 2-player game, Reverse acts as a Skip — Alice gets another turn. She plays another Wild Reverse. She gets yet another turn! Alice plays a Wild Skip. Another turn! Finally she plays a Wild and ends her streak.
Alice played 4 cards in a row without Bob getting a single turn! In 2-player mode, Reverse and Skip cards can chain into devastating combos.
3 players: Alice (1 card — "UNO!"), Bob (6 cards), Charlie (4 cards).
It is Alice's turn. Her last card is a Wild Force Swap. She plays it.
Alice wins immediately! Since she has no cards left, the swap cannot happen. The Force Swap effect fizzles and the round ends. Alice scores the cards remaining in Bob's and Charlie's hands.
3 players: Alice (3 cards, all Wild), Bob (2 cards — "UNO!"), Charlie (5 cards).
It is Alice's turn. She could play a Wild, but that would just give Bob his turn — and he might win. Instead, Alice chooses to draw a card from the draw pile, hoping for an action card. She draws a Wild Targeted Draw 2! She plays it immediately and targets Bob.
Bob draws 2 cards and goes from 1 card to 3. Alice's strategic draw paid off! Sometimes choosing not to play is the smartest move in Uno All Wild.
Q: Do you have to draw if you can play a card?
A: No! Since every card is wild, you can always play a card. Drawing is a strategic choice in Uno All Wild — you might choose to draw if you want to save your action cards for later. But you are never forced to draw because you can't match.
Q: Can you stack Draw 2 and Draw 4 cards?
A: No. According to the official Uno All Wild rules, draw cards cannot be stacked. When a Wild Draw 2 or Wild Draw 4 is played on you, you must draw the cards and lose your turn.
Q: What happens if someone plays Wild Force Swap when you have one card?
A: You must swap hands. If you had one card and your opponent swaps with you, you now have their larger hand. This is one of the best defensive plays in the game — use Force Swap to stop someone who is about to go out!
Q: How is Uno All Wild different from regular Uno?
A: In Uno All Wild, every single card is a wild card. There are no colors or numbers, so you can always play any card. The game adds unique cards like Wild Targeted Draw 2 (target any player), Wild Force Swap (swap hands with anyone), and Wild Shuffle Hands (everyone passes their hand). Games tend to be faster and more chaotic.
Q: How many cards are in the Uno All Wild deck?
A: The Uno All Wild deck contains 112 cards: 28 Wild, 16 Wild Draw 2, 8 Wild Draw 4, 12 Wild Reverse, 12 Wild Skip, 16 Wild Targeted Draw 2, 12 Wild Force Swap, and 8 Wild Shuffle Hands.
Q: Can you play Wild Force Swap as your last card to win?
A: Yes! If Wild Force Swap is your last card, you play it and win immediately. Since you have no cards left in your hand, the swap cannot happen. You go out and the round ends.
Q: What happens when the draw pile runs out?
A: When the draw pile is empty, take all cards from the discard pile except the top card, shuffle them, and place them face down to form a new draw pile. Play continues without interruption.
Q: Can you target a player who just said Uno with Wild Targeted Draw 2?
A: Yes! Saying Uno only protects you from the 2-card penalty for forgetting to announce. It does not make you immune to action cards. Any player can still hit you with Wild Targeted Draw 2, Wild Draw 2, or Wild Draw 4.
Q: What happens if everyone has one card during Wild Shuffle Hands?
A: Each player passes their single card to the next player in the current direction of play. Everyone ends up with one different card and the game continues normally. If someone receives a card they can win with on their next turn, lucky them!
Q: Is Wild Force Swap the same as Wild Shuffle Hands in a 2-player game?
A: Effectively yes! In a 2-player game, both cards result in swapping hands with your opponent. However, they are still different cards with different point values (Force Swap = 40 points, Shuffle Hands = 40 points). The key difference is that Force Swap lets you choose your target in games with 3+ players, while Shuffle Hands affects everyone.
Q: Can you play multiple cards on one turn?
A: No. In official rules, you can only play one card per turn. Even though every card is playable, you must play them one at a time. Some house rules allow playing multiple identical cards at once (Double Down variant).
Q: What is the best card in Uno All Wild?
A: Wild Force Swap is arguably the most powerful card. It can completely turn the game around by stealing a near-empty hand from an opponent who is about to win. Wild Draw 4 is the strongest offensive card for punishing the next player.
Q: Can you choose yourself with Wild Targeted Draw 2?
A: No. You must target another player with Wild Targeted Draw 2. You cannot choose yourself to draw cards.
Q: What if Wild Shuffle Hands is the first card flipped?
A: If Wild Shuffle Hands is the first card flipped to start the discard pile, all players pass their hand to the next player in clockwise order before play begins. Then the first player takes their turn normally.
Q: Can you refuse to play a card and draw instead?
A: Yes! Even though you can always play a card in Uno All Wild, you are allowed to choose to draw a card instead. This is a strategic option — you might want to hold onto your action cards for later or hope to draw a better card.
Q: How many players can play Uno All Wild?
A: Uno All Wild supports 2 to 10 players. With 112 cards and 7 dealt to each player, up to 10 players can comfortably play (using 70 of 112 cards for dealing, leaving 42 in the draw pile).
Q: Is Uno All Wild good for kids?
A: Yes! Uno All Wild is actually simpler than regular Uno because there are no colors or numbers to match. Kids ages 7+ can easily understand it. The only complexity comes from the action cards, but since every card can always be played, younger players never get stuck.
Q: Can you challenge a Wild Draw 4 like in regular Uno?
A: No. The challenge rule from classic Uno does not exist in Uno All Wild. Since there are no colors to match, the concept of illegally playing a Wild Draw 4 does not apply. When someone plays a Wild Draw 4, the next player must simply draw 4 cards.
Q: What happens if Wild Force Swap is the first card flipped?
A: If Wild Force Swap is the opening card, the first player must swap their hand with any other player of their choice before taking their turn. This can be a big advantage or disadvantage depending on the hands!