Complete Rules & How to Play
Gin Rummy is a classic two-player card game where you draw and discard cards to form sets and runs. Be the first to arrange your entire hand into melds, or knock when your unmatched cards (deadwood) total 10 points or less.
The goal of Gin Rummy is to be the first player to arrange all (or most) of your cards into melds — either sets of matching cards or runs of consecutive cards in the same suit.
You score points by having less deadwood (unmatched cards) than your opponent. The first player to reach 100 points across multiple rounds wins the game.
Gin Rummy is played with a standard 52-card deck (no jokers). To set up a round:
Each card has a point value used for calculating deadwood:
The total point value of your unmatched cards (deadwood) determines when you can knock and how the round is scored.
Players alternate turns. On each turn you must:
After drawing you will have 11 cards. After discarding you return to 10. Continue taking turns until a player knocks, goes gin, or the stock pile runs out.
If only 2 cards remain in the stock pile and neither player has knocked, the round ends in a draw with no points awarded.
A meld is a valid grouping of 3 or more cards. There are two types:
Three or four cards of the same rank but different suits.
Three or more consecutive cards of the same suit.
A card can only belong to one meld. Aces are always low — they cannot be placed above a King to form a run (Q-K-A is not valid).
After drawing and before discarding, you may knock if your deadwood (unmatched cards) totals 10 points or less.
To knock:
The player with less deadwood wins the round and scores the difference.
If the opponent's deadwood is equal to or less than the knocker's deadwood after laying off, the opponent scores an undercut bonus of 25 points plus the difference in deadwood.
If all 10 of your cards form melds with zero deadwood, you have gin. Knock by discarding your final unmatched card and declare gin.
If all 11 cards in your hand (after drawing, before discarding) form valid melds, you may declare Big Gin without discarding.
Points are accumulated over multiple rounds. Here is how scoring works:
The first player to reach 100 points wins the game and receives a game bonus of 100 points.
Each player earns 25 points for every round they won (called a line or box bonus). These are added after someone reaches 100.
If the loser did not win a single round, the winner's game bonus is doubled to 200 points.
Improve your Gin Rummy game with these strategies:
Gin Rummy has many popular variations:
The face-up card that starts the discard pile sets the maximum deadwood value for knocking in that round. For example, if a 4 is turned up, you can only knock with 4 or less deadwood. If the card is a spade, all scores for that round are doubled.
Three games are played simultaneously. Your first round win counts toward game 1, your second win counts toward games 1 and 2, and from the third win onward each win counts toward all three games. Keeps track of multiple scores for a longer session.
Knocking is not allowed. You must achieve gin (zero deadwood) to end the round. This leads to longer, more strategic rounds.
Similar to Oklahoma Gin, but if the face-up card is an ace, players must go gin (no knocking). Also includes a bonus for winning multiple consecutive rounds.
Each player receives 13 cards instead of 10, and you need to form melds with all 13 to go gin. This variation allows aces to be high or low in runs.
Q: Can the Ace be used as a high card (above King)?
A: No. In standard Gin Rummy, aces are always low and worth 1 point. You can make a run of A-2-3 but not Q-K-A. Some variations like Mahjong Gin allow aces to be high or low, but this is not part of the standard rules.
Q: What is deadwood?
A: Deadwood refers to the cards in your hand that are not part of any meld (set or run). The total point value of your deadwood determines when you can knock and how the round is scored. Face cards count as 10 points each, aces as 1, and number cards at face value.
Q: What is the difference between knocking and going gin?
A: Knocking means ending the round when your deadwood totals 10 points or less — you may still have some unmatched cards. Going gin means all 10 of your cards are in melds with zero deadwood. Gin earns a 25-point bonus, and your opponent cannot lay off cards on your melds.
Q: Can I lay off cards when my opponent goes gin?
A: No. When a player goes gin (zero deadwood), the opponent cannot lay off any of their unmatched cards. All of the opponent's deadwood counts toward the gin player's score. This is one of the main advantages of going gin versus simply knocking.
Q: What happens if the stock pile runs out?
A: If only 2 cards remain in the stock pile and neither player has knocked or gone gin, the round ends in a draw. No points are awarded to either player and a new round is dealt.
Q: How many points do you need to win the game?
A: The standard target is 100 points accumulated over multiple rounds. When a player reaches 100 points, they receive a 100-point game bonus. Each player also gets 25 points for every round they won (line bonus). If the loser never won a round, the winner's game bonus is doubled to 200 (shutout bonus).